Sunday, October 28, 2018

Anthony Marin: Leonardo 50th Project

For my Leonardo Wall Wash I wanted to represent all the accomplishments the journal has achieved and completely immerse the room in Leonardo history. I had two concepts and ended up using both transitioning back and forth.  I began by taking my favorite covers and tiling them over and then using the Kaleidoscope effect in after effects. I then synced the size and other controls to the sound to allow for a more in depth experience. I then transitioned for a wall to wall magazine cover with a TV glitch type effect to match the cover of their latest journal. I also included 50th in celebration of Leonardo accompaniments.











Tuesday, October 23, 2018

Soul You: Wall Washing for Leonardo's 50th Anniversary



For this week's project, we learned how to edge blend two projectors together.
For my project for Leonardo, I designed a traveling door on After Effects.
In order to give the illusion of doors within a door, I used several compositions inside another composition in After Effects. This process was a bit confusing at first, but the final results were quite worth it.




I tried to capture the integration of art and science by showing a galaxy of mysterious clouds and gases when the door opens. One of my classmates commented that this door reminded him of Monsters Inc, because of the different worlds that open up each time. The next "world" the door reveals is the Vitruvian Man, drawn by Leonardo da Vinci in the 15th century. The perfectly proportional man spins alluringly, and the door closes on him. I borrowed this video of the spinning ideal man from Pablo and included it into the final project. The next time the door opens is a black space that symbolizes the grand world we live in; the mysterious and open space envelopes us and makes us feel small. We are mere mortals that are part of a bigger world.

Thursday, October 11, 2018

Abigail George: Projection 2 Tape Mapping

Melanie Estes and I partnered together to come up with our own tape mask. She drew inspiration from the croquet charts she uses and I from my henna designs. Both ideas were spiral-like in nature, one organic and the other very geometrical. We blended our ideas together to form a spiral crystal-like shape.

We each individually looked up concepts we liked and brought to class the next week. Once we settled on one, Melanie took the design into Rhino to recreate it. We distorted the shape to throw off the apparent symmetry and it became a turtle-like shape. We then passed it into Illustrator to export an SVG file for Mapmapper. After scaling it to take up the maximum space available, we started taping the design up with thin black tape. This was one of my favorite experiences. I worked with an exacto knife to make precise cuts. The next major portion of the process was mapping of the different sections of the mandala. Melanie masked the shapes and categorized them to make it easy to add materials to the sections and tune our designs to utilizing the entire space.

Although we had put a lot of time into making the Mandala tape mask, I spent more time working on the Frankenstein Mushu Design. The dragon tape mask instantly reminded me of Mulan's Mushu, I was moved to bring that movie back to life. I started creating mapping and morphing the SVG lines to match the taped lines on the cabinets. I used the red to resemble the strength of the red dragon Mushu wants to be. I added a storm to the background of the cabinets to add to the electric Frankenstein feel. I placed the gif of Mushu rising up above it the red dragon and I moved it so that the phrase "I LIVE!" could be read on the speaker. Melanie helped me find a way to load the gif to go reverse and flow which helped it come together better. Finally, I added a dark blue smokey and watery texture to the cabinet space on the left and overlaid a texture with sparks dispersing to make it look like they were coming off the flames from Mushu.

I hope to make the audience feel the rumble of a storm and remember Mushu for the strong character he proved to be in the end. My goal for the final presets was to have them musically reactive. The turtle mandala design had the speed of the oscillation set to increase and decrease depending on the bass input. For Mushu's preset, the fire coming out of the dragon's mouth changed colors according to the amplitude input, and for the video I tried to sync up the bass with the lightning.

 


Overall, seeing everyone's work active on the walls at once was a really enriching experience. People bring their own unique twist to their projects and the approaches surprised me. Partnering up really helped to identify the strengths of my peers and I hope to work with them on future projects.

Friday, October 5, 2018

Isamary Luna Tape Mapping

Concept
What I originally wanted to do was a rose, but because of time and amount of space I decided to use the TV set up as I could try to use my original idea within that set up. In the end though I scrapped the idea because as I started working on it it felt out of place with what I had created. For the new piece I was inspired by a song called Soulmate by ZICO & IU. I wanted to show how romance is portrayed in popular media.



Process
I started off with putting the video in the background. The video is what's bringing the music in. Again, the song playing in the background is called Soulmate. Since I didn't want the video in the background taking all of the attention I added the wavelength material on a new layer and lowered the opacity. I also made it react to sound, that way it will move to the song. On the TV, I added the same wavelength material and made it react to sound as well. On the actual screen I added a video of scenes from popular movies and shows to show the idea of romance. I also added lines in the form the TV shape and added animation and shake. The last thing I added was the radial effect, which also reacts to sound.

Final Product
Overall, I think once you look at it you get the idea of what I was trying to portray as it's very literal. This project gave me more of an idea of what projection mapping is like, which is good, and it was fun to work on.

Thursday, October 4, 2018

Jennifer Newhard Tape Mapping

Jennifer Newhard Tape Mapping

Concept:
My inspiration for my design is a drawing that I’ve had in my files for some time. It was based off of a description of an item in a book I was reading. It is a dagger, which I based on a Greek design, and the skull which is what I would consider a demon’s skull. I wanted to make a background of fire in the to start out, then pull the Skull and the dagger into the projection.



Process:
My process was to get the outlines of the dagger from the original drawing that I created in Illustrator, with the full detail of the original. I had some difficulty with the cues and getting the parts of my projection to start up when I wanted them to.

Final Product:
I had fun with this project. It was easy to get lost in working on the many parts I had for this project. Unfortunately, I was unable to get a recording of flames that I liked enough to use. Maybe that’s something that I can adjust or add to it at a later date. Also maybe add some animation for pieces of the skull splintering off.



Monday, October 1, 2018

Tape Mapping - Amir Naqi


Monday, October 1st 10, 2018


Amir Naqi - Assignment 2


Concept
Nostalgia played an important role in my project.  I shuffled around a couple of different ways I wanted to implement it, but I knew from the beginning that it was the concept I wanted to portray.  I thought about projecting onto the image of an old-school overhead transparency projector, but I felt like I couldn't quite make use of the real estate in a well-planned manner.  As such, I decided on a design centered around old school broadcasting and media, used especially in the education system.

Technique
I did some research looking at different shapes and designs of my idea.  Once I found a good basis, I worked in Illustrator to create a derivative design that would work well for the project.  After I had the main frame in work, I adjusted positioning, then began taping off.  After I had my composition in an exact native resolution match to the projector, I knew that I could prerender whatever effects I wanted and adjust them so I could achieve my desired effect.  I flipped around a lot between Illustrator, Photoshop, and After Effects.  After Effects allows you to use a feature called "Mercury Transmit" which is literally a way to project your composition onto another monitor or projector.  Tying in the native resolution of the composition and the native resolution of the projector, we got a seamless fit of a projection onto the tape mapping.  After finalizing the design in After Effects, I switched over to OBS (Open Broadcaster Software) to begin implementing the different content displayed within the screen.

Interpretation
I believe that the image produced is one that conveys the style I was going for.  It was a small deviation from the direction I originally intended, but each individual that steps up and puts on their own favorite game has their own interpretation.  That is why I chose to avoid "dating" the project.  As it currently stands, the project stands out as a nostalgia piece for anyone from a longer era.  If I made design choices to reflect a more specific year rather than decade, the experience would not have been the same as it would have been exclusive of the people who grew up a few years prior or after.

Final Thoughts
Overall, I got more hands-on experience with actual projection mapping and am happy with the way it came out.  If I had a whole lot more time available, there are definitely a lot more things I would have added, and I would have extended and drafted out completely different compositions taking upon the same taped form.

Joseph Wintermote_Project2_Tapemapping

Concept:
My concept for this project has been changing constantly since the beginning, with the only constant element being the lava lamp. I wanted to make a vector line drawing of a lava lamp I had on my desk at home, then tie effects on the lines into the audio. In the beginning, I had planned to project the composition onto the cabinets on the front of the room with an individual lava lamp on each cabinet door, but I decided to toss that idea since it would require a ton of overly-intricate taping and the projector tuned on the cabinets was too low a resolution, resulting in a lot of aliasing of the details (blurring the lines wasn't helping, the lines would disappear before they were effectively anti-aliased). I then saw the giant garage door next to the cabinets. Was told I couldn't tape the door, but I could still use it to display onto. In order to use the door but still use a technique similar to taping, I decided to base the piece on the lines that are formed by the grating on the door.

Process:
My process started with creating the vector image. I modeled a low-poly lava lamp in Maya, rendered it out as an .SVG file. and threw it into MadMapper. For the audio effects, I added an audio input control to the line red, green, and blue. It was very apparent that I needed to use the lavalamp-like Simplex_Gradient material in my composition, so I elected to use it for the background. I ended up making two planes of the same material in separate colors, and masked the layer on top so that every other grating on the garage door had the first background, with the second one showing through on the rest. For the actual lava lamp, I started by giving it the same material as the background, but decided that the sameness was boring, so I changed the material for the base and cap to Blobby to make some sort of variety of effect. I then had the problem of deciding what to put in the lava lamp, as well as what should be the audio input for the line effects. I decided to use the music video for "Aquarius" by The Fifth Dimension, which I felt paired well with the composition in general. To add a bit more to the look of the video, I added a Vertex Noise effect to the video as well as a low opacity overlay with the Simplex_Gradient material, hoping to give it a more liquid look.

Interpretation:
As for the intent behind this piece, I mostly sought to explore what creativity I could accomplish with MadMapper's material effects. The purest example of that exploration can be seen in my use of Vertex Noise on the music video quad and in my combining and masking of the two background effects. Overall, I'm very happy with how this project turned out! I feel that this composition displays a much greater harmony of color and theme than my first project.