Monday, April 12, 2021

Eduardo Garcia Project 3

I spend all of my time working on these projects because this class has opened up a new world for me to enter. My heart beats faster when I think about it. Using technology to create art is my life. I have a huge thirst for success in this world, I can sense a shift.
Here is the model of the stage used in Lady Gaga's Enigma show in Las Vegas which I created using simple shapes to reconstruct it with paper. I used my original work for all of the compositions projected onto the model.

Adan Morales Project 3: Relief Mapping

 Concept:

I had a Game of Thrones Stark House 3D mask mounted on my wall but it broke a few weeks ago. This project seemed like an opportunity to reassemble the mask and project light onto it to create a new perspective. I stripped away the concept of the tv show and instead I focused on the idea of the wolf. I chose green because it represents nature and the outdoors while projecting flames onto the outer spikes to represent the dangerous nature of this animal.



Technique:

I followed the tutorial from two weeks ago and created each quad individually to follow the shape of the mask. I used copyright free stock footage of fire for the outer spikes and a green material for the rest of the mask. Once all the shapes were complete, I created lines from them and activated a chase animation on them. I changed my setup from last time too, previously I had been using a camera setup in a different room and streaming the feedback via Wi-Fi so I could see how the projection looked on the mask. However, the feedback was slow and crashed repeatedly so this time I set up the mask right behind me so I could just turn around and look directly into the mask and see how the light worked on it.


Interpretation:

I wanted to work with the concept of stripping away the assumption that an object represents something else because of the logos attached to it. Once you remove the Game of Thrones brand from the mount plate, this mask becomes a regular wolf. Furthermore, I could move away from the grayscale palette that is associated with the Stark House and incorporate a more colorful palette that would give the mask an entirely different meaning. 



Cameron Steele Project 3: Relief Mapping

 Concept: 


Coinciding with the release of LSDream's EP High Vibrations, I decided to make a projection mapping for the titular track High Vibrations. Getting some elements from official art assets and mapping them to a truncated tetrahedron. Making sure to include sacred geometry and other mystical symbolism to fit the aesthetic of the song.


Process:

Using Rhino I was able to make a simulated environment so I could prepare my mapping before actually doing so in person.  Once I had a truncated tetrahedron I played around with the layout and began designing the map in madmapper. I then printed and cut out a paper tetrahedron using pepakura studio to make a physical tetrahedron for mapping.

I added in the 3d model of the tetrahedron was added into madmapper and aligned it with the physical paper tetrahedron. There I was able to texture the virtual tetrahedron with my video footage and convert the outlines to lines allowing for line animations.


Final:


The final composition was designed for sharing on social media like Instagram and TikTok so the video was designed in 9:16 aspect ratio for better casual viewing on mobile devices.

Afifah Mazhar Project 3: Relief Mapping

 Concept:

For this project I wasn't sure what concept I wanted to go with initially. I know I wanted to do something that showed duality between the two videos while incorporating similar aspects. For this reason, I began by playing around with different 3 dimensional shapes to see which ones I liked. I decided upon a single, straight on pyramid. I wanted this pyramid to be like the source of energy for the pieces. That is to say, I wanted it something going on in the background with the pyramid tying in to it; rather than it being the main focus.


Technique:

The first thing I did when creating the scene was create a variety of 3D shapes and choose which one (or ones) I liked best. Once I decided upon the pyramid I set it up where I wanted it in my scene. Next, I took a spatial scan of my scene. By doing this I was able to map accurately on to the pyramid. From here, I aligned how far and deep I wanted my background to be and masked out where the pyramid would be. Lastly, I added my scenes and queues in mad mapper and got everything aligned time wise (making sure things played in time with the music).



Interpretation:

For this project, I based my project off of the music video for the song Shelter by Porter Robinson. I picked this song because I think it perfectly displays the duality I was wanting to show. The first half of the music video is bright and happy and shows a girl living in a fantasy world. Where as the second half shows how the girl is living in an infinite loop, forever alone and with nothing new coming in to her life. I felt this theme was especially relevant now, with the quarantine most people have been in for over a year now. When it first started everyone was out creating things like their own bread of coffee, but as it has gone on, all that's been left is solitude and boredom.


Videos:






Koby Wheeler Project 3: Relief Mapping



Concept

For this project, I used the song "Heybb!" by binki to aid in creating an aesthetically pleasing relief mapping project. I wanted to create a minimalist form to spatial scan and map and then add in details through projection mapping. 

Process

I started by using cereal boxes to create a 3-sided pyramid form. I used a box cutter and cutting mat to cut the boxes to the correct and corresponding sizes. From there, the pyramids were put together and reinforced using duct tape. I didn't think that the projection would look great on the brown of the cereal boxes' interior so I chose to spray paint them white to get the desired surface. After a few coats of spray paint, they were left to dry overnight. The next day I hung up my black sheet for the background and taped the pyramids to the black sheet. Once this was done I ran into my first issue- I don't have my DSLR at my apartment here in Dallas. The solution was to (hopefully) find an app that could hook my iPhone up as a webcam to my Macbook. This is where EpocCam came in. The app allowed me to use my phone's camera as an input wirelessly on my Mac. So I attached my phone to the mount that I have just below the mount for my projector on my tripod and went through the spatial scanning process. After a few minutes, I had a spatial scan to work from. I really wanted to highlight the lines of the pyramid where the triangles come together, so I mapped those first as lines, and then added the triangles to fill in the space on each of them. I used the spatial scan to help guide my mapping. Once that was complete I was able to play with the content. I used all presets in Madmapper for the first composition to create a cool rainbow effect, almost like a prism. My second composition features a video I found online of six hands coming together to create a pyramid that I felt was fitting for the composition. 






Interpretation

I really enjoyed the building part of this project and bringing together a multi-disciplinary project. I haven't constructed any 3D art in a very long time, and so being thrust back into that space was very fun and then being able to apply projection mapping to that was the cherry on top. The spatial scan ended up being incredibly easy compared to what I thought it might be, although the spatial scan once finished wasn't super clear. I'm not sure if this was due to my camera's resolution or something else, but it was still very helpful.

Vanessa Le Project 3: Relief Mapping

 

Project 3 - Relief Mapping 

Concept

The concept for this relief project was centered around dreams and nightmares. The relief that I chose to project on were 3 pyramids that I made from paper and taped onto cardboard. Since my wall has an odd texture, my relief sculptures wouldn’t stay on the wall, so I pinned the piece of cardboard instead, and used that as an alternative “wall”.


Technique
The first thing that I did was create my pyramids and set them up with my projector. I had to clear some space in order to get the reliefs in view of the projector’s light.

I also wasn’t sure as to what I should have done for this project. I really lacked ideas starting off, but the idea of dreams and nightmares came to me when I saw a past project have eye animations on their relief sculptures. Although my project is more simple, I do like the fact that I tried adding more motion into my pyramids for the dreaming sequence and a different take on the nightmare sequence.

I used the spatial scanning technique to help with this project. Spatial scanning allows the MadMapper software to capture an image of the relief objects from the perspective of the projector directly. I found this very helpful. It allowed me to create animations in After Effects to fit with the pyramids in a precise manner. 

 

Interpretation

I felt as if this project was a little easier than the last, mainly because I didn’t have to focus on syncing with the music. Plus, the spatial scanning technique really helped with projecting light onto the relief sculpture and not having it bleed off the objects.


Nightmares

 
 
Dreams








Saturday, April 10, 2021

Beverly Estrada Project 2: Shoe Mapping

 

Concept:

For this project I decided to use one of my block heels and use the song “Close to You” by Dayglow. I mainly try to focus on the beat of the song as well as the color scheme used on the music video.

Technique:

The set up consisted of my black desk and my black curtain as a background. I don’t have any other table, so I used my small storage drawer and 3 makeup palettes to level my projector to my desk. To record I used my iPhone 11 and placed it underneath my projector. That way it was leaning on something.

It took me a while to figure out how the scenes and cues work. So, I first started masking the shoe with different designs, which I used the ones provided by madmapper. After that I started working on the background designs. It did take a while to mask around the shoes and the actual shoe accurately. Once the designs were done, I started adding them to different cues. It took me a while to figure out how to change the parameters on each cue. I did have several issues where the cues were not showing up or were updating the wrong things.

Interpretation:

The song “Close to You” is an upbeat indie-rock song so I tried to focus on the beat of the song. In the music video the guy is using a light blue suit and the background consists of warm colors such as orange. I tried to keep the same color scheme within the first part of the chorus. Then the colors were changed in the second part of the chorus. I do use the siren effect to demonstrate the transition of the upbeat part to the calm part.