I used quads to map out the flat areas I wanted to use, such as the scaled walls that make up the tallest part of the building and the brick wall coming up from the ground on the right side of the image. I also drew lines across the major seams for the windows that make up the curved part of the building, as well as along the wide metal strips between the windows of the tower part of the building. I then used two quads with masks to map out the sidewalk going up to the entrance. I finally mapped the metal mesh that runs along the top of the curved part of the building.
In the first preset, I wanted to stick heavily to an underwater theme. For all of the scaled walls, I used the clouds material on a low opacity and multiply blend setting to look like the shadows caused on an underwater surface where the light reflects differently through small waves. For the window frame on the left near the middle, I used two sets of quads. One has the material Noisy Barcode, and the other is a circular Color Gradient of purples and blues. The horizontal lines on the wall of windows are both animated and textured with the given Color Pattern, and moved along the media to focus on the coordinating colors for the overall theme. For the vertical lines, I used the Siren material rather than a line animation. The other flat areas use short video clips found on the royalty free sites https://pixabay.com/ and https://www.motionelements.com/. The mermaid silhouette comes from an image also found on Pixabay. The videos are of fish, jellyfish, moving water, and the edge of a stream that I placed on the sidewalk.
In the second preset, I stayed with a water theme but changed what effects were being used. I decided to use a video of swaying coral on all of the scaled surfaces. I changed the set of five parallel quads at ground level to be an image of melting ice that is spread across them. The wall on the right the comes up form the ground was changed to a color gradient to better balance the similar effect on the widow frame on the left side. I also changed the lines and removed the animation from the horizontal lines across the wall of windows, replacing it with a Siren material. I changed the lines on the tower to be textured with a Square Array.
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