Concept:
I was given the opportunity to serve as Co-Production Design (focusing on projection and show control) for the recent Theatre UTD production of Oedipus the King at the school of Arts and Humanities. Collaborating with Director Michael Cleveland (who took point on sound and scenic design), we decided to use projectors to transform the metallic and stark scenic design. The set of the play is largely defined by the presence of the large palace doors and dais center stage and the scaffolding which surround that centerpiece. It was my responsibility to augment the emotional effect of the actor's performances and other technical elements (namely sound and lighting by Christopher Treviño).
The production of the play had a contrast between the formal elements — translated Classical Greek dialogue and the turn-of-the-20th-century costuming (by Michael Robinson) — and the experimental elements by way of sound, light, and projection. This contrast was intended to develop a sense of foreboding in the audience, who know the terrible fate which awaits the tyrant Oedipus but can do nothing, of course, to stop it.
Process:
I used MadMapper to complete the projection mapping and used QLab for sound mixing and overall show control/programming.
First, we determined that a rear projector would address the palace doors, which had the benefit of creating interesting silhouettes when characters entered the scene. For every other part of the set, a front projector (with an extreme wide throw) hung above the sound booth was used.
Then, I mapped out surfaces for all of the different elements of the set, first creating master masks omitting all parts of the stage that would never be contacted by projection. I duplicated those masks and then further masked out individual elements of the set —
- palace doors
- stage floor
- dais/platform
- palace doorframe
- stage left scaffolding
- stage right scaffolding
- the canvases hung off of the scaffolds
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