Concept:
I enjoy wimmelbilders, which are a form of art showcasing large, highly detailed and complex scenes packed full of stuff (stuff like Where’s Waldo). Originally, I imagined trying to turn everyday surfaces into theses sorts of packed scenes, however I realized that would take far too much time to complete. My solution was to use a game called Factorio to generate the scene. Factorio is a logistics game all about managing resources, making sure they get where they need to, and most importantly, launching a satellite into space.
Techniques:
In order to properly space out objects in the scene I had to measure the various features in the image I was working from and then map them out in-game. Then, I used masks to help clean up anything out-of-place and let smaller objects appear in front of the projection.
Interpretation:
When I decided to use Factorio to create the scene I wanted
to create a factory capable of producing both the parts needed to launch a
rocket and every research pack in the game, while also stuffing it into the confines
of the surface it was being projected on.
Creating a factory capable of launching a rocket isn’t very
difficult. Neither is creating a small
factory capable of launching a rocket, or a handful of science packs. However, combine both launching the rocket
AND producing every science pack and I ran ou
t of space.
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