Monday, September 11, 2023

Projection Mapping Proposals_Da Hyun Kim

Concept

This project was developed with one main theme in mind. 

"Welcome, to the world of games!"

Inspired by movies or animations like Ready Player One, and Wrecked Ralph 2, I intended to make UTD a place full of personality by creating and rendering spaces where vivid and enjoyable graphics from games are immersed and blend with the real world. 


Overall Process

Now the overall concept is all set, my question is, "Where would this project take place in?" Here are 3 locations in UTD I find would be great places to show my intentions effectively, and I feel like each space has its own unique characteristics that I could emphasize.


After selecting the locations, I setup my scenes, compiling all of the photos into MadMapper, and identify spaces that I want to project.




From here, I'll be diving into details behind the scenes.  




1. Lecture room in Eugene Mcdermott Library

I paid attention to how the texture of the ceiling(grid of squares reminiscent of low pixel resolution, and placements of lights) reminds me of the classic NES Space Invaders game. 


The concept of for this scene is "Space Madness!" Brace yourselves, for the Space War is about to happen right before your eyes!
Based on the inspiration I got in this location, I edited clip of Space shooter game and emphasized more aspect of "laser shooting madness" of the original footage. The depth and size of this place adds a lot to the vastness of space, and the perspective lets you feel as if you're soaring through it. 

Normally space shooting games have 3 steps of waves which I feel is similar to the way we approach and encounter real-life problems.



Step 1. Drones/ Minions.
These are the first enemies that you will encounter and will be defeated rather easily. They refer to some of the small problems we constantly face, but can be solved without much effort. They won't cause that much damage to you, but they will constantly come after you.




Step 2. Asteroid belt.
This may be a dull step to go through. The Asteroids can be destroyed, but the will shatter into more smaller fragments that will still damage you, hence making more obstacles you have to avoid. I feel like sometimes there are problems that could be handled by just ignoring it. Taking care of these problems just makes matters more difficult for you. Let it flow, and time will take care of the rest of it.



Step 3. Boss Fight.
The final step before clearing the level. Defeat the boss and you will win, but beware, it will shower you with lasers and bullets, and it's going to hurt, a lot. They are the most important problems you can't possibly ignore, and it requires a lot of efforts to solve.





2. Pipe interiors in the ATC Building

The main objects I tried to utilize in this location are the pipes. Inspired by games like Mario Bros, I always wondered what would it feel like to traverse to different locations through pipes. 


Thus, such scene was created. The concept for this scene is "Pipe Station", with two pipes being a route one can travel to, and the screen behind indicating where your next stop will be.
Pipes normally have a decided route which you can't change in the middle. Unless you reach the very end of the pipe, you will not know where you will be heading to. 



Some routes will be full of wonder and anticipation of the destination you will be heading to, and lead to another interesting selection of routes you want to go.



Other time you could head to the wrong route, facing the consequence of your selection at the end of the pipe. Sometimes that's how I feel life flows. 



Regardless of that route you take, be warned, for there are countless obstacles that will interrupt you from progressing, and whether to overcome it or not completely depends on you.






3. Outside of the Student Union

The pillars in this location gave me a grand, royal vibe. The concept for this scene will be "Hall of Warriors". 




Because it's intended to express a grand scenery, the graphics in this scene are rendered with higher qualities, which contrasts from the previous 2 locations. Lines of brave, fearless warriors will be projected on each of the pillars, mainly with color scheme that shows the characteristic of the warriors.

I intended to depict 3 types of warriors in this scene.



The first set of warriors are the rebellious ones that will fight against their given destiny, color scheme that mainly contains gold texture, with an intimidating red aura bursting out of them.



The second set of warriors are the energetic ones that will go beyond their limits, and constantly train themselves to be the ultimate fighter among all their opponents. Color scheme contains energetic colors that resemble electricity, such as combination of blue and vivid yellow.   



The third warrior is the dark one, who lost it's pride and dignity, and all that is left for him is a matter of survival in the dark world he have to go through. Overall, I set this scene with monotone color scheme, so that it could emphasize the dark nature of our warrior is in.




Finished Pieces

Here is the finalized version of my project.



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