Sunday, September 30, 2018

Tape Mapping


The Heart Shaker is a project inspired by 90s mahou shoujo anime. The pastel colors, and rosy hues are reminiscent of magical girl anime. I chose this concept because Halloween is right around the corner and I appreciate the cute side of things.  
Heart Shaker started off with a loose sketch. Then, I did a rudimentary outline of the heart design on Photoshop. Then, I moved the file into Illustrator to vectorize the image. Next, I imported it to MadMapper and played around with the presets and animations. In order to make the blood dripping animation, I used After Effects to animate the stretch and position of the bleeding fluid. I chose the blood because mahou shoujo anime goes well with horror themes like ice cream and french fries. For instance, most dessert recipes like cookies and cake involves 1 cup of sugar and a pinch of salt. I think it’s quite fitting to have a dash of horror sprinkled into a heaping cup of kawaii elements.  
I used pastel colors for the heart because I wanted to evoke a sense of 90s magical girl genre anime. 



Tape Mapping: Leslie McCrackem

Tape Mapping project





I choose a trumpet for the project. I did not design the trumpet Paul Hinerliter who is in my same class design it.



 First the trumpet picture was a jpg file that was placed in to madmapper. Then I traced over the lines of the trumpet using the line tool and also resized the lines to make them not so blocky. Changes the color of the lines to make them a soft shade of yellow to give a more classical trumpet feel. After tracing the lines on the trumpet, change the color , and the size I make the lines move within the trumpet.


The next thing was I added cats that where playing a trumpet and Trumbo inside the center of the taped out trumpet. I placed a mask around the cats so that cat would not leave within the trumpet space. By the head of the trumpet I added dancing cats to fill up the empty space.


For the background of the trumpet, I used a brick wall that fades in and out. Changing the color to red instead of leaving it black and white. The brick wall is the main background. It goes behind the trumpet only. Above the trumpet and below are spot lights that are colored a shade of red. I made so that the spot light would come from opposite sides.

above the spot light layer that is above the trumpet I add two marching band gif. the band is marching above the cabins that give the illusion that they are walking on a ground.  






Tape-Mapping, Rattled by John Rose

Rattled is a tape mapping project featuring repetition and juxtaposition.

I wanted to do something spooky for the Halloween season, which led me to the idea of a skull. But I felt a generic human skull wouldn't be as interesting (or as creepy) as some of the other options out there. This led me to the dog skull, which I always thought of as a very interesting shape, and lends itself well to an angular, polygonal rendering.

I palled around Google for a while, and found this image:

I took that into Illustrator, and went over it with the trace feature which gave me a scalable vector image, which I then cleaned up and edited down until I had this line set:


I exported these lines as a .SVG file, and popped it open in MadMapper. Once there, I began playing around with placement and orientation. At the urging of Prof. Scott, I iterated the design to take advantage of as much of the space I was projecting on as I could.

When taping off the image, I tried to slightly exaggerate the angular, nature of the lines, especially with the rightmost skull, which I reversed and had a mind to juxtapose against the other two, making it look rougher and more sketchy.

After that, I started playing around with effects and colors.

I animated the lines of the two blue skulls on the left in the same exact manner, giving them a stable, unified look. I also masked them off and put a spinning particle cloud behind them, orbiting around them in a tight swarm. The red skull on the right got a vibration animation to make it look erratic and disturbed. I also put a pair of green particle clouds in the red skull's eyes to give it a haunted, possessed feel.

Screen Capture Video: https://drive.google.com/open?id=1IC1jeaNbhqmiwaVQm40hntuOD_Sv22IY

Not quite satisfied with it just sitting there, I decided to figure out how to get the design to react to sound. First, I linked the red skull's vibration animation to sound, making it fly farther and farther apart the louder the sound. I also added a pair of lines representing laser-eyes from the red skull and set their default thickness to 0 before setting it to increase with sound. I tried to make the vibration react to higher pitches, while the laser eyes react to bass sounds, but the results were mixed. I then went to the blue skulls and recycled the mask over the particle swarm and inverted it on an animated stripes quad. Again, I set the default thickness and speed of these lines to 0 and used identical settings from the laser eyes for their own audio trigger so that they would appear at the same time and with the same intensity as the lasers. I colored them red and oriented them to travel laterally down the skulls so as to evoke damage and impact animations from old video game sprites.

Projection Video: https://drive.google.com/open?id=1lHB5xhzhJOQfpHAOhvH1q3aeULDIFIBJ

The piece's meaning kind-of evolved as I was working on it, but I ended up settling on a theme of unstable radicalism against controlled unity. The red skull is crazed, individualistic, and violent, while the blue skulls are unified, conformist, and judgemental. Both tho, are ghoulish, inhuman, and dead.

MadMapper File: https://drive.google.com/open?id=1S20xCN-97tztGxHAKs4aSYDMJjeS0JWU

Thursday, September 20, 2018

David Rake - Mandelbulb3D Tutorial

Mandelbulb3D

Mandelbulb3D is a software I've learned in the past month to create 3D (can be used for 2D) environments for interesting visuals. It is a free program that does not require installation. It requires no modeling, texturing, or lighting experience. All the visuals are created based on mathematical formulas. A knowledge of math is not needed as many formulas are built into the program already. Tinkering with settings is how you can thrive with this program. Some of my favorite environments happen in 5 min of messing around and others come from hours of work. The environments grow as you travel deeper into them so they seemingly continue on forever.

This program is excellent for creating Stills and Animations. I will cover how to do both in their basic form in this tutorial. 


Interface


The Calculate 3D button needs to be pressed after you make any changes in order to see the changes.
Just above the Calculate 3D button is a back arrow which is the Undo. Sometimes it is unreliable so make sure you save often. Save through the Save Tab at the top and click the m3i button.

The Formulas Tab will open a separate window. This is where you will do most of your tinkering to create an environment.


In the second row from the top you have Formula 1, Fo.2, etc these are the slots where you will add Formulas. Having the amount of 2-3 Formulas seems like the best way to get interesting results without having too much difficulty. 

The 3rd row has many tabs where you will select your Formulas. I generally use a combination of at least one 3D/3Da and one Ads to start out. Think of 3D/3Da as a background and Ads as effects. My favorite formulas are _AmazingBoxSSE2 and SierpHilbert both from 3Da (I will be using the formulas listed above in respective order in the Formulas tabs in the next steps if you wish to follow along).

At the bottom there is a section for Max. Iterations. If this is increased it increases the quality on the image. It keeps imperfections that may be deleted in otherwise.

Remember after making any Formula changes to click Calculate 3D to see them.

Still Image Render


Once you have an environment Select the Calculation Tab.


At the top this is where you adjust your Resolution. I suggest setting your resolution then using the scale button to scale it up once to ensure the highest quality when it is scaled back down. Click Calculate 3D after.

On the right in the Calculation Tab there are two sections that are needed to effect quality. Raystep multiplier needs to be reduced to avoid downscaling (0.1 - 0.05 any lower and the time required to render increases exponentially for little return). This option also reduces noise which is sometimes desired (This is where increasing Max Interations would help to retain noise but increase quality). Smooth normals decreases the roughness of the environment and smooths (2-8 and higher rendering time increases drastically).

The Calculate 3D button will Render out your image with the higher quality settings. This generally takes 5 - 20 minutes depending on the settings. After select the Save pic Tab at the top to Save.

Animation


Set your preferred Resolution for the final animation and downscale it using the arrows to the right. We will scale it back up when we begin to render.

Calculate 3D to apply the Resolution.

Click the Animations Tab in the top left corner.


Click the Page icon in the bottom left. This ensures we are working on a new animation. Keep this window open to the side.


At the Main Screen click Navigator in the top left.


This window is the Navigator. This is how you traverse the environment.

The Parameter button on the right resets the Navigator View to what is currently on the Main Screen.

The big box is contains all the keys you will use to traverse the environment. E (Up) Q/C (Down) A D control Sliding or Panning. W S control Zoom or how you will move forward and backwards. Zoom doesn't always work correctly to keep an eye on the Zoom counter in the top left of the box. Sometimes it zooms out when you are trying to zoom in. J I K L control where the camera is Looking. U O control the Rotation of the camera.

To start Animation click Ani keyfr. Which sends a Key-Frame to the Animation window. It is helpful to have the Animation window open to ensure it received the new Key-Frame which will be shown at the top where the white boxes are. The program will render the Frames in-between the Key-Frames automatically.

Additionally the button above Ani keyfr. is View to main. This will take whatever you have in your Navigator screen and send it to the Main Screen. This allows you to render the new image but it also changes where you reset to when you click Parameter in the Navigator.


Sections like this where it looks like the camera is partially inside something effects the Navigator. As soon as you move, it will teleport the camera elsewhere.


SAVE BEFORE YOU BEGIN RENDERING YOUR ANIMATION. ONCE YOU START THERE IS NO RESTART OR STOP OPTION.

Once you have your key-frames set, return to the Animation window. I suggest using Render preview. It takes a couple of minutes but will give a rough estimate of how your animation will look. This helps especially for timing speed with frames when Zoom is uncooperative. Also you can save this preview as a .gif file.

The Processings button is almost the same as the Calculation Tab on the Main Screen. Be careful about turning the settings very high because it can quickly increase total render time since you may be Rendering thousands of images. Below the Processings button you can set your Resolution to a higher size if you wish.

Create a Folder wherever desired and set that as your Output folder. It will send the individual images to that folder which can be put together later in Adobe Premiere or other video editing programs.

To start Rendering click Start rendering animation images. It will tell you which Frame you are currently Rendering out of how many total to the right of that button. To the left of the button it says "last", after the first Frame has Rendered change "last" to the total number of Frames. This prevents it from continuing on past your animation Frames and Rendering white screens.





Monday, September 10, 2018

John Rose Assignment 1, Back-plate Mapping

https://drive.google.com/open?id=1cT1sPxqhnqXJ6DPy1_h12UlfgZ-Tx2-W

Melanie Estes: Week 4 Background Mapping Proposal

The Natural Science and Engineering Research Lab at the north edge of campus is most commonly referred to as the Mermaid Building due to the iridescent blue, purple, and green scales along several of its outside walls. I took my background image from an outside staircase off the back side of the building just south to it. I then edited my image in Photoshop to look more like it was taken at dusk, rather than the late afternoon. I chose this building because it already has an ocean/underwater theme, and the architecture is unique to provide opportunities for different areas of projection.


I used quads to map out the flat areas I wanted to use, such as the scaled walls that make up the tallest part of the building and the brick wall coming up from the ground on the right side of the image. I also drew lines across the major seams for the windows that make up the curved part of the building, as well as along the wide metal strips between the windows of the tower part of the building. I then used two quads with masks to map out the sidewalk going up to the entrance. I finally mapped the metal mesh that runs along the top of the curved part of the building.
In the first preset, I wanted to stick heavily to an underwater theme. For all of the scaled walls, I used the clouds material on a low opacity and multiply blend setting to look like the shadows caused on an underwater surface where the light reflects differently through small waves. For the window frame on the left near the middle, I used two sets of quads. One has the material Noisy Barcode, and the other is a circular Color Gradient of purples and blues. The horizontal lines on the wall of windows are both animated and textured with the given Color Pattern, and moved along the media to focus on the coordinating colors for the overall theme. For the vertical lines, I used the Siren material rather than a line animation. The other flat areas use short video clips found on the royalty free sites https://pixabay.com/ and https://www.motionelements.com/. The mermaid silhouette comes from an image also found on Pixabay. The videos are of fish, jellyfish, moving water, and the edge of a stream that I placed on the sidewalk.
In the second preset, I stayed with a water theme but changed what effects were being used. I decided to use a video of swaying coral on all of the scaled surfaces. I changed the set of five parallel quads at ground level to be an image of melting ice that is spread across them. The wall on the right the comes up form the ground was changed to a color gradient to better balance the similar effect on the widow frame on the left side. I also changed the lines and removed the animation from the horizontal lines across the wall of windows, replacing it with a Siren material. I changed the lines on the tower to be textured with a Square Array.


Seeing as this project is the first project where I have used MadMapper, everything was a new experiment. I found that, if I want to animate a line, I can copy and paste the lines and keep the one underneath as an non-animated constant so that something is always showing on that part of the building. I also copy and pasted several of the quads if I wanted to layer the effects, such as including the silhouette of the mermaid on top of the Clouds material. I had trouble masking around the tree because leaves lead to a semi-transparent surface, and it looks off if there is no light shining through. I was unable to figure out if it is possible to mask a line, so instead I edited my original background image in Photoshop to get a .png of just the tree that I could add to a quad and layer on top of the lines. I also enjoyed syncing the animation of the lines to move together. If done again, I would like to try mapping the wall of windows in a mosaic pattern. I would also like to try complimenting the water theme of the building, rather than copy it, by projecting something with a different element's theme such as ice or air.




Joseph Wintermote: Project 1 Backdrop Mapping





Concepts:

When I set out onto campus to find interesting locations to project onto, I immediately thought of the University commons buildings, more specifically their front entrances. Their round, tiered design is quite unique, and reminded me of a UFO, which makes sense considering the campus' astronomical history. I decided, then, to base my projection off the alien mothership from Close Encounters of the Third Kind.



For a second composition, I chose the Natural Science and Engineering Research Lab in the far-North of the campus. I pass this building often and always thought the panels on the side would be an interesting backing for projecting movies onto from Lot T across the street. My chosen theme depended on what movie I decided to project. I chose the 1968 version of Night of the Living Dead because of its novelty and it's status as a public domain work.



Techniques:

 For the University Commons entrance, the most important technique I had to utilize was mesh warping, which I used on every quad on the screen. This helped emphasize the depth and the shape of the building. This worked much better than using chained lines with applied textures. After I had made all of the accents (most of them using the "Line Anim" material), I felt the composition was still a bit lacking, so I applied two warped quads with the "Diagonals" material, and set them to a low opacity to mimic the mothership's wandering blue and red lights as a background. I also included a flashing panel on the topmost tier to make it look similar to the communication light panel from the final scene of the movie. I accomplished this by taking the "Simplex" material, setting the gradient to "Color_Cut", increasing the Noise Strop, then applying the "Pixelate" FX Type.



For the Natural Science and Engineering Research Lab, by far the most important aspect was projecting the movie. Due to the panels on the side of the building being spaced apart, this looked a bit off. I went through with it though in favor of projecting a larger image than if I had projected the movie on just one of the panels. In case the viewer would rather look at a smaller, but less distorted image, I added a second image of the movie onto the small tower on the left side of the building. The rest of the composition relied on creating a decorative border that would be interesting while not being too big of a distraction. I opted for putting an image of the movie poster on either side of the building and added a blood-red "clouds" material to fill the negative space, using masks to keep it from interfering with the posters and the movie. I felt this was still too bare, so I added a few iterations of  "Waveform" that I tied to the movie audio. This made for a great utilization of the movie's sound design.

Interpretation:

More than anything, I intended these compositions to be entertaining. There is plenty of interesting architecture around UTD, and utilizing that feeling for fun and whimsy seemed like a gre use of the buildings and the projection technology. In my own realm of the interpretation, the only other thing these compositions presented me was a challenge in design and meticulous tweaking and editing.




Image Sources: 
https://lovecraftianscience.files.wordpress.com/2014/10/ce-lights.jpg
https://thumbs.gfycat.com/FailingSelfishDogfish-size_restricted.gif

Movie Source:
https://archive.org/details/PhantasmagoriaTheater-NightOfTheLivingDead1968321

A side note:
I apologize for the Madmapper watermarks on the videos. I anticipated working on this project for a multitude of hours so I opted to do the work at home with a trial version of Madmapper. After this I plan to rent the full version to dodge the many issues the trial version presented me

Megan Thompson - Projection 1 Backdrop Mapping

Assignment One - Background Mapping

Concept

For this project, I struggled to come up with a concept because I saw so many interesting visuals, I kept changing my theme every ten minutes. My first concept focuses on the uncertainty of our earths future. In this fantasy world, the earth is now a fallout zone and harmful chemicals are polluting the air.  While my first project is about the end of mankind, my second project is the polar opposite. Project two focuses on the human figure and form. The visuals along the top of the building represent the organic nature of our bodies and the world around us. 

Technique 

My first step was to take pictures of a building that I thought would "lend itself to spatial activation through projection mapping." I took a lot of pictures of different buildings and spaces that I found interesting and that made it difficult to pick just one for my project. In the end, I decided to use the Engineering building as I felt it left me with a lot of possibilities.


Since this was my first time in madMapper I watched a lot of tutorials on YouTube, however I found there to be far less tutorials about this Software than others such as Photoshop or Premier. Once I felt that I had a grasp on the basics I imported my media and got started. I spent a long time practicing masking out things that I wanted to be in front of my visuals, and I think it came out looking good. However, I still have a lot to learn. Once I mapped out all of my quads I went looking for visuals. From looking at my other student examples it looks as though some people make their own visuals, since I did not know how to do that I searched for visuals online and found a lot of cool loops on Vimeo.com. The artist goes by "beeple" on the website and I was amazed by the quality of his videos, especially because they are free to download. 
Considering I have never used madMapper or anything similar to it, I am proud of my outcome and think that I now have a good beginners grasp on the software itself. 



Interpretation 

While everyone will have a different interpretation of these videos my idea was for the ambiance of project one to be a little uneasy. I loved the game Fallout and I thought it would be cool to bring the Fallout to UTD through technology. My second project on the other hand was intended to spread a lighter message. I want viewers to see it and feel at ease with their body and mind. Overall I think madMapper is a really cool software and projection mapping is an awesome technology with a lot of possibilities, I'm excited to learn more about it. 







Anthony Marin - Assignment 1 Projection Mapping


Concept

For concept, I am constantly shooting videos and experimental footage that I am glad to be able to incorporate with projection mapping to give a better more immersive environment. I wanted to kinda feel like Downtown Dallas Pieced together through a series of video clips thats I have taken over the past year. I have footage of 4th of july, Downtown Skyline, and experimental night shots. This first assignment has helped inspire a thirst for more footage to work with.

Technique


The first composition caught my eye initially as I was searching for areas to capture with its triangle shape I thought would be interesting departure from the mostly rectangle shapes around campus. In this shot their is a good amount of variety with the building walls, and column supports providing different shapes. I also tried to contrast the content, colors and patterns used to make it so what cohesive.

Interpretation

This could be interpreted many ways, as city scenes can mean a multitude of things to different people. Over all I am looking to reflect the city of Dallas, my skills, and the University all together as one.


Final Result


Demetri Suttle: Week 3 Fountain




Intent:
When thinking about this project, the first location to come to mind was the reflection pools that run through the center of the University. They are a beautiful feature that adds a great atmosphere to the campus.

Technique:
While brainstorming ideas i decided i wanted to still capture the beauty of the gentle waters while infusing a more futuristic look with the projection. For this reason i decided to go with the  "caustics" material since it resembled water slightly and still had an interesting look. I decided to go with blue for the material because i feel it does a good job of tying the animation into the environment around it while still having a unique flair that sets it apart.

Final thoughts:
While working in MadMapper for this assignment I explored some of the options and tools available. Seeing some of the flexibility provided i am very intrigued to try some spherical projections and explore the 360 projection features to see what is really possible.

Reference Image:

Ethan Christopher Projection Mapping Assignment 1

Concept

One of my favorite parts of campus that I believe to be severely underrated is the greenery around and behind the McDermott library. I took a snapshot of the side of the library that I thought would make for a visually compelling setting. One of my favorite things the library provides is access to the streaming service, Kanopy. Kanopy's library has documentaries, educational films, and classic cinema. My concept came from an idea I had for a classic cinema film festival to promote Kanopy. Using the library as my hypothetical location for the event I created two compositions for both marketing purposes and a display at the event itself. 


Image result for kanopy


Technique
I followed the MadMapper online and in-class tutorials pretty much to duplication. However, I did toy with some things and try to experiment. In my first composition I used snippets of classic films projected onto various surfaces in the library area to grab the attention of passers by. This would be a great way to market the event if there were volunteers with flyers nearby. I layered placeholder quads over the desired spaces and after sizing filled in my media. For some clips I used an add blend mode and others were multiply- whatever looked best. 

For my second composition I did the same process for the "logo" in the upper left hand corner but tried something less geometric. I loved the idea of projecting on to the lush plants but doing this in MadMapper was not easy. I had to create a mask with dozens of points on it to give the mask a curved edge appearance. It seemed impossible to mask around every individual leaf so I softened the edges but the only way to get rid of the harsh lines was to use a dark media. I went with the glowing blob thing (the name has escaped me) and chose the multiply blend mode to make the background blend in more. The subtle reddish glow gives the leaves  that are almost not noticeable at dark a new dynamic function in the environment. Another subtler touch was the cloudy ground below that I added to balance out the other elements in color and placement.

Interpretation/Final Products
I think the composition that utilized the actual movie footage turned out great! The second could use some more work or conceptual tooling. In the future, I will take shadow into consideration a little more when taking my picture and/or planning a physical project. The overhang creates a lovely darkness that makes it easy to project under but in my second mock-up it is not fully clear that the pillars are present. I am pleased with the outcome, considering this is my time using MadMapper.





Leslie McCracken - assignment_01


The Back ground that I choose was in the ATEC building near the front entrance to the left. I choose this place because of the two big flat walls an the small middle wall that is in the middle of them. I also like that the wall where not all white but had a cool color to them.  




So while I was working on my first assignment, I really like the color blue. Going with a darker shade of blue is more appealing to others and easy on the eyes then when someone were to use a brighter more vibrant shape of blue. Blue is such a calming color that if it is combined with a motion that is slow, it will give off a more serein feeling to it. when determining the speed that I wanted the projection to go it gave off a better feel when its movements were at a slower pace then when it was moving at a faster pace.

when working on this I found out that I preferred geometric shape, such as line and rectangles and squares. Using shapes like rectangle give of a more organize vibe then using something that is more organic. I wanted to more organized feeling when working on assignment 01.

Isamary Luna: Week #1-3 Background Mapping

Concept

For the first Projection Mapping project, I wanted to show a futuristic world. With this idea in mind I decided to take a picture of the ATEC building. What better way to show a futuristic world than our very own arts and technology building. I looked around the building but ultimately decided to go with the courtyard area. The day that I took the picture the area seemed pretty grim as it was cloudy and had been previously raining. The weather that day gave me another idea for this project. Since the weather that day was uninviting, I went with a futuristic world that's gone wrong theme. In this futuristic world you can see a screen with a lot of noise with the text,"THIS IS NOT A TEST". This gives the composition a feeling that this world is experiencing something urgent or dangerous. Not giving a lot context gives the viewer an opportunity to come up with many scenarios of what could be going on the scene.

Technique

I started by creating quads and putting them over the places I wanted to project on. At first I was going to use mesh warping to adjust what I wanted to project on, but I found later that the material was also being warped so I decided to cover the building with different quads not just one. After that I masked parts I didn't want it to project on like the statue in the middle and the bridge on the left corner.
After that, I added the glowing lines around the building to show movement and a futuristic aspect. I also added text on the building to give the effect that something is wrong in this world. I also added an effect on the text to make it look like it's glitching.

Final Product
My approach on this project made me more aware of all the possibilities that I could create.

Amir Naqi - Assignment I

Concept
After thinking about how to approach the project, I decided to roll with the theme of inspiration and connection.  The University of Texas at Dallas provides a lot of students with resources for development as well as for growth, and taking from that, I wanted to find a way to capture that.  I took some pictures of buildings around campus where I saw students walk in and I decided to base them as the canvas of my assignment.

Technique
I went about by trying to capture a good spatial shot at night.  I wanted to capture some pictures that would be optimized for projection mapping.  I looked for a good angle of the building where we could get a good view of the projections without terrible distortions.  I took a few different pictures on campus of my findings.  I wanted to capture the essence of the school as well as the aura that it promotes.  As such, I found it best to keep with the school's colors and new logo.

Interpretation
I believe that the school has a sort of mystical feel, with all of the students playing the role of collaborators within the network, connecting with one another.  I feel like I captured it in my first piece.  To me, it kind of reminds me of worker bees coming together to serve one common purpose; to better ourselves and our world.  I used the schools logo in the center as it provides a literal reminder to the connection being drawn.  In hindsight, two of my pictures didn't quite come out as planned, but I treat it as a learning experience.

Final Thoughts
Overall, I learned a little more about Madmapper. While I wish I had spent a lot more time perfecting every single angle and arranging elements, I'm looking forward to spending hours and hours within the software and I already have had actual situations that I could have used it for!

https://youtu.be/OPFYOpi8sLk


Jonathan Davila: Project 1 - Background Mapping

Concept

For this project, I we were assigned to take pictures around campus of locations we felt provided and interesting space to project ideas onto. This meant looking for spaces with unique surfaces and interesting angles. 

With the SLC Building projection, I wanted to use the colors of the campus. My first time walking back on campus this semester happened to be walking through those buildings. With the use of the campus colors, it was like re-immersing myself in the campus life.

With the Plinth Projection, I wanted to capture my thought process for when I work on calculus. I struggle so much with the subject, but it is a crucial part of my career. The lower panels in the projection represent the physical processes of writing down my work and proving them. The higher panels represent the haze in my mind that Calculus causes me and the lines represent the little, but firm execution i have regarding the subject.


Techniques

This was my first time using the MadMapper Software for any project. I started out by making quads with a checker pattern so that I could map onto surfaces with ease. This helped with making sure the projection looked more realistic by placing them in perspective angles. After I laid out all of the quads and line, I began to apply masks to cut out portions of the projection that wouldn't be visible. I applied the "add" filter over most of the quads to simulate a more realistic look.



Interpretation

This project has made me more familiar with the basics of MadMapper and I look forward to making many more interesting art pieces. Whether on a picture on your screen, or on a real surface of a building, projection offers one of the best ways to fully immerse yourself in a world of your choice.






Sunday, September 9, 2018

Abigail George: Projection 1 Backdrop Mapping

Concept
When I heard that we had to select a location on campus I was excited. I've been scouting locations for a personal project and the new engineering building has made it to the top of my list of venues. When walking in, you pass under a little over pass before entering into the courtyard. I thought that area would be a perfect place to experiment with drawing an audience into an environment. Both the concepts that I chose for the presets are made to cater to an audience entering a special event inside the courtyard; so it primes them for the environment and expectation. I decided to go with two of my happy places for themes: the inside of a shark tunnel at an aquarium and the lantern scene from Tangled. I'll expand the designs further below.

Techniques
The first task was getting photos, which proved to be a bit difficult. Although I had went to take them later in the day, the building was well lit. So, once I got the shot that I wanted, I took it into photoshop, applied a mask, and decreased the brightness in certain areas.

The change was subtle but it helped the overall composition in the end. 

Next, I decided what areas I wanted to project and mapped out where by quads would be. I experimented with the use of masks and inverting selections to better cover the selected areas. I added lines to the railing on either side of the ceiling. 

Once I had my areas mapped, I started to play around with the given presets and learn more about how Madmapper works.

For the aquarium theme, I wanted to recreate the tunnel effect by playing clips of fish above the audience so they could pass under it the same way. It was difficult to find clips from the proper lower perspective, so I switched to the peaceful swimming patterns of blue whales for the ceiling. On the side wall I used a clip from a live feed on an aquarium to simulate a glass tank. For the small benches, I projected water to help go along with the theme and to further immerse the audience member.


In order to replicate the sky lantern ambiance, I wanted to find a vertical perspective from the ground up of the lantern floating away. There was a small section in the Tangled scene that had this angle so I looped the clip for that section. I duplicated the video and went to particular parts in the scene to better accent the overall composition. For example, the side wall is a adjacent view of the lanterns floating up. I hope this design makes Tangled fans out there proud.




Interpretation
This past summer I went to a shark marinarium which is an aquarium you can actually swim in out in the open ocean. I called the final design Whale Marinarium because I want the viewer to feel like they are up close to the beautiful giants of the deep, in the water swimming with them and experiencing their tranquility.  The song I added is from the Finding Nemo soundtrack: "Field Trip" by Thomas Newman.



The final look of my second preset took me back to the atmosphere of Magic Kingdom at Disney World in Florida.. They always play scores and soundtracks as people experience the worlds they create. So, I added a clip from Tangled's soundtrack: "The Tear Heals." 
I hope to one day make beautiful experiences like Disney does in their mesmerizing parks.

 

Clip Sources:
https://www.youtube.com/watch?v=o767PuYbEXg
https://www.youtube.com/watch?v=zJ7hUvU-d2Q
https://www.youtube.com/watch?v=RyrYgCvxBUg

Music Sources:
https://www.youtube.com/watch?v=IlibAuS36xk
https://www.youtube.com/watch?v=Aq89Q3j32g0

GIF Sources:
https://gfycat.com/gifs/detail/hoarsesharpaustraliancattledog
https://www.pinterest.com/pin/255368241346281069/
https://favim.com/image/1925271/