Thursday, February 25, 2021

Ari Aronoff: Project 01 Backdrop Mapping

        Concept: For this project, I decided to create an idea I had while ago: moving posters *wow*. Personally, I am a big fan of anime as I have several anime posters in my room. There's a word commonly used in associated with anime, "Sakuga(作画) which translates to "drawing pictures", but is more colloquially used to describe high quality animation. So, for this project, I took some sakuga moments from my favorite animes and mapped them onto posters in my room with some flashy backgrounds.


        Techniques: Since this was the first project and my first time mapping something, and I procrastinate, I decided to keep it simple this time around. The composition contained 3 main quads, two for the walls and one for the poster. On the quads that mapped the wall, I had to spend some time meticulously masking out my computer and desk area as it was not part of the projection. As for the poster, I used a quad to cover up an existing poster on the wall then mapped sakuga footage onto the quad. I also feathered the edges of them to try and get them to blend better with their respective background.


        Interpretation: 

            Comp 1 - Neon Genesis Evangelion: Neon Genesis has been one of my favorite shows since the very first time I watched it. The scene I used is from the very last episodes where Shinji, the protagonist, has the realization that the world isn't as depressing as he thought it was (or something like that, this version of the ending sucks). During this final sequence he disassociates into the clouds and transforms...from cel animation to pencil animation. While most people hated the penciled frames of the final episode, I enjoyed the small details of the artistry. So, for this composition I tried to create the same cloudy and floaty feel the show did while having the sakuga animation as a poster.

            Comp 2 - Devilman Crybaby: Stylistically, Devilman is easily my favorite anime. Made by my favorite director, Masaaki Yuasa, this netflix original took anime into a whole new direction. The clip I used is from the opening sequence of the show, which on first watch I did not like as it only grew on me recently. I decided on this clip because of the symmetry it had between the two walls I used. 

            Comp 3 - Jujustu Kaisen: Currently my favorite on going show, Jujustu Kaisen brings style and animation onto a whole other level for modern anime. This scene is particular I screamed out loud when I watched it for the first time because the triple kick animation was just that good. The background I tried my hardest to match the main color scheme of the clip to the one of the madmapper video presets.


Monday, February 22, 2021

NUNO SERGIO - PROJECT 1

Concept: For this assignment, I chose to come up with three different designs that I would personally like in my room. Each composition includes a design dedicated to 3 of my favorite characters from the anime, Naruto.

 

 

Techniques: The techniques that were used on this project were all pretty straight forward. I did basic masking for the door, television and the prism on the corner. I also had to mesh warp the quad on the prism because it was a bit uneven. The prism wasn’t necessarily triangle nor was it a perfect square and needed tweaking. Most of the rest of my process included editing bits of mp4 files and manipulating the colors of these files by messing around with the FX tab and blend modes. I also added lines to the siding of my room and corner prism to define the edges better. 

 

Interpretation:

 

Composition #1: This composition is of one of the many villains in the series, Itachi Uchiha. For this composition, I went with a red monochromatic palette to symbolize the dark person he appears to be in the show. This color palette and the black outlines I made on the crows also were my attempt to recreate one of his jutsu he uses while in battle called, Tsukuyomi.

 

Composition #2: This composition is of Naruto’s sensei, Kakashi Hatake. The idea for this one was really simple. Along with the short animation of him on the main wall, I wanted to surround him with a lot of lightning. I felt it was only right since his overpowered move, the chidori, is also known as the “Lightning Blade.”

 

Composition #3: This composition is probably the most simple, but it is my favorite. It is dedicated to main protagonist, Naruto, and in my opinion, is the most aesthetically pleasing piece I am showcasing. The colors chosen are because of his orange clothing and the nine tailed fox, which lives within him.*Special thanks to my friend, Vanessa Sotelo for her letting me use her artwork :)









Samuel Estep: Projection 1 Background Mapping

 

Concept:

I enjoy wimmelbilders, which are a form of art showcasing large, highly detailed and complex scenes packed full of stuff (stuff like Where’s Waldo).  Originally, I imagined trying to turn everyday surfaces into theses sorts of packed scenes, however I realized that would take far too much time to complete.  My solution was to use a game called Factorio to generate the scene. Factorio is a logistics game all about managing resources, making sure they get where they need to, and most importantly, launching a satellite into space. 

Techniques:

In order to properly space out objects in the scene I had to measure the various features in the image I was working from and then map them out in-game.  Then, I used masks to help clean up anything out-of-place and let smaller objects appear in front of the projection.


Interpretation:

When I decided to use Factorio to create the scene I wanted to create a factory capable of producing both the parts needed to launch a rocket and every research pack in the game, while also stuffing it into the confines of the surface it was being projected on.  Creating a factory capable of launching a rocket isn’t very difficult.  Neither is creating a small factory capable of launching a rocket, or a handful of science packs.  However, combine both launching the rocket AND producing every science pack and I ran ou
t of space.

 



AJ Silverman: Projection 1 Background Mapping





Concept

    The backdrop is a photo I took on the UTD campus, under the main library entrance. The theme is sci-fi space station, which took heavy influence from the video game Sonic Adventure 2. I wanted to take advantage of projecting onto both the wall and the ceiling to create a more three-dimensional illusion. The stairs and their guard rails are projected onto clearly in order to avoid a hypothetical tripping hazard.

Technique

    The star animation was created in Processing, and utilizes a number of techniques to simulate movement through space, though the program itself is entirely two-dimensional. The program was recorded and exported as mp4 before being imported into MadMapper. The video is looped and reversed to create a seamless animation.
    The stairs and rails are lines. The steps are grouped so that they can be animated together, and the same goes for the middle rail.

Interpretation

    I wanted to capture the feelings I had when I was in middle school playing Sonic Adventure 2 on my GameCube. It had such a strange specific aesthetic I wanted to capture, which is what the first scene is focused on. The second scene aims to capture the feeling of floating through space without any attachments, formless and timeless. The third scene highlights the structure itself, bringing attention back to the physical realm and down from the stars. Ultimately, the future of technology is one big unknown. One day we may live in space, and it's fun to imagine what that would be like.

Cameron Steele: Projection 1 Backdrop Mapping

Concept:


For the entire span of this project, I wanted to explore audio-reactive surfaces. As, I hope to continue building on this idea, eventually building a procedural audio visualization system. This attempt was not very ambitious as I wanted to use the various layer types (Quad, Line, Masks) and become familiar with using them.

My location is the corner of the UTD Mall next to The Founders Building.



Technique:

I wanted to use very energetic music with a lot of diverse sounds, to do this I used clips from mixes from my friends over at Wakaan records and a colleague who makes 3d animations. I focused my time on seamlessly integrating video clips without the jarring way that making a video clip a surface normally entails. I played with the various Audio reactivity features and found that using treble as a variable made the most sense when syncing graphics to audio. With some tweaking, I was able to produce my final result.

Interpretation:


There is so much more I could have done, but I came away with a ton of knowledge on audio control and can't wait to apply it to other projects.

Adan Morales: Projection 1 Backdrop Mapping

 Concept: 

Due to the struggles and hardships I faced after the horrible weather last week, I decided to focus on applying some of the techniques demonstrated during class and apply the basic concepts of MadMapper on my photo background. This time, I utilized quads and materials, masks, layers, and scenes to create the composition for project 1.

Techniques:

I imported the photo background onto MadMapper and used a checkered TestCard to align the materials onto the walls and floor on the photo. After that, I replaced the checkered background for a different material and changed the blending mode and colors to make it more clearly visible. Whenever an object would obstruct the view, I would create a mask for that layer to go around said object and create a depth illusion. 





Interpretation:

I wanted to take the almost monochromatic feel of my living room and create something drastically different on top to create contrast and give it a more energetic personality. However, I had many issues throughout the week and therefore I did not have the time, energy or mental capacity to create something more complex, so instead I decided to focus on the basics and apply color, shapes, masks, and use scenes to achieve my goal. It may not be an astonishing piece of work but I did utilize the techniques and tools provided by MadMapper to create different composition and save them as scenes.





Khadeeja Zulqarnain: Project 1 Background Mapping

Concepts: 

For my capstone I've been doing a lot of research related to time and its interpretation. As a result of consuming so much time related media I've had a hard time connecting it all together. I decided to use projection mapping as a way to visualize an excerpt from one of the media that stood out most to me. I tried to think how I would present the concept to an audience who does not know what it is. I used some YouTube videos of galaxies to convey the spatial time relation.


Techniques: 

First I added my background image, which is a photo of the back of my house. I chose this setting because it already had some easy geometry that I could follow. I then created quads according to the walls and garage doors and masked out anything unnecessary. For the content I used the high wall to display the text because a flat surface is better for visibility. For the garage doors and lower walls I cycled through the textures and played around with the parameters and blending modes to find the best combinations. I used the stencil luma blend mode for most of my quads because it took out the unnecessary background coloring and helped make everything look more put together. 

Each composition has a transition, they are simple and mostly involve color and text change. To do this I created the first scene, stored it, and then edited the elements to store as a new scene. To make for a smooth transition I used the ease in function with a 2 second timing. 

I also used some videos of galaxies, which I screen captured from YouTube. I wanted to add more, but I found that MadMapper was only allowing me five. 


Interpretations:

I was inspired by a book I read recently for my capstone project titled 'Einstein's Dreams' by Alan Lightman where the main character Einstein explores theories of time presented to the reader as short stories. My favorite theory was that of time existing on the three mathematical planes x, y, and z where every choice has three outcomes. Yes, no, and unanswered. I took a literal approach with the text but the visual elements are more symbolic and vague. 


Composition 1:

"What if time exists in three dimensions"

This text presents the first part of the theory. The blue to red transition is a reference to the famous pill scene from the Matrix where blue represents the ignorance of living in the current world and the red represents breaking through to see the reality. 

"Every choice creates three timelines"

This text is accompanied with the red graphics because in the theory it is the reality of the situation and this composition as a whole is meant to represent an awakening or realization.


Composition 2:

"The 'X', the 'Y', the 'Z'"

Although not said to be outright mathematical a reference is made in the choice of background accompanying this text as it is a collection of math equations. Below are three quads labeled X, Y and Z meant to label the three for the second part of the composition and the final composition. 

"Do you know which timeline is yours?"

For this scene the graphics are videos of galaxies because passage of time depends on the motion and energy of the cosmos. Meaning that there are indeed different timelines in existence because elements within other celestial systems work differently than our own and therefore have a different concept of time. 


Composition 3:

"You can assume that your timeline is the best..."

This part is meant to make the viewer speculate on the state of their own timeline. Everyone wants to think that there's no other way things in their lives could have played out. For this I made a soft pastel scene to represent positive emotions and optimism.

"...But it might be the worst one"

However, every decision branches out into a new timeline and makes it so that we are infinitely creating new timelines up until our expiration. And so how can you know which timeline is better? Even in hindsight we can not predict what the outcome may have been because new choices are presented in the future. Here I transitioned from bright colors to dull blue tones to represent the uncertainty and fear of not knowing. 


Final video:




Afifah Mazhar: Project 1 Background Mapping


 

Concept:

For this project I wanted to create three different scenes that were unified in some way. For this reason I decided to think further in to what I wanted to convey with my work. As this is a new medium for me, I decided that I wanted to work with something familiar as my base. For this reason I chose to use a paneled wall in my home. As I was brainstorming what I wanted the core idea of my project to be, I remembered a certain skin from a game I play (DJ Sona from League of Legends). In this skin, the character has three transformations while still being unified through the music she plays. I was inspired off of this and choose to make a mapping for each of her three skins. In the game, her skins are interactive and have different sounds per her attacks. I wanted to capture this through using interactive audio in my project and having it follow each skins actual music. 




 Techniques:

The first thing I did for this project was gather all my materials (photos of the background, videos to be used, and music played by each form). I then uploaded the background image in to mad mapper and created quads on every area where I wanted a projection to show up (then added masks for the areas where I did not want projections to appear in the quadded areas). The quadded areas and masks can be seen in the picture below.  As I wanted the audio to be interactive with the actual audio used in the character's skin. I made use of the sound input options MadMapper had. From there, I would record my screen as I played the corresponding sound for each of the three variations I had. Lastly, in a video editing software, I combined the three screen recordings and fixed the audio to make it clearer. 



Interpretation: 

As I was inspired by the three different forms of the DJ Sona skin, I wanted each mapping to embody the differences in each version while still highlighting the unity between them. For this reason, I made sure there was a common outline for where the animations would appear (the sound on the side panels and the video in the center panel). To show the difference between the forms, I used different visuals for each. One example of this can be seen in the red version of the skin. In this version's animation all of the projections are sharp and quick representing the music and intensity of the character. In contrast to this, in the purple version of the skin, I made sure to use projections that were slow and flowed smoothly. This emphasized the calm nature of the character in this form.



Jacob Hunwick: Project 1 Background Mapping

Concepts:
For my first foray into projection mapping, I decided to combine this new medium with the artifacts of my family home.  I wanted to illuminate the past by digitizing photo albums and utilizing them as media for my projected scene. Alongside still images, I incorporated original video taken from this past summer and fall living on the shore of lake Huron.

Techniques:

First of all, I needed to collect the media for my scene. I scanned in about 50 photographs from my grandfather and great-grandfathers collection. In addition to these old photos, I requested photos from my family in an iMessage chat. A flood of pictures ensued. I was surprised by the response particularly of my mother who sent many excellent photos.


Next, I staged the area around our wood burning stove to allow for active and dynamic projections. In order to get the lighting correct, I photographed the scene at night and corrected the warm color shift, along with balancing out the strong shadows with masked brightness/contrast adjustment layers.

Finally, I mapped out regions for my media to project onto. In the end I decided on five rectilinear projection surfaces and one curvilinear.  Three rectangular pieces of a4 sized cardstock served as planes to project the family photos onto, and two architectural elements were used to display imagery of the lake. For the final element, I integrated a fire symbol by first creating an svg file, then importing it as a line.

Interpretations:
For each scene, I wanted to alternate the media below the fireplace and on the large window to capture a different aspect of life at the lake house during different phases of summer and fall. The large window depicts handheld video I captured this past summer, while the area below the fireplace shows wide angle open source stock footage.

For the first scene, I chose a point of view video of myself walking out to the woods at a farm. Following alongside me is a black cat. The motif of walking is echoed by the video playing beneath the fireplace of a woman walking along a beach.

In the second scene, I transition to a shot taken during the fall in which I captured my brother and I burning leaves on the shore at sunset. Anytime an activity involves the lake, it requires acute attention to the behavior of the wind and water, to ensure safety. So, to accompany the lakeside leaf pyre, I found video of a surfer catching a wave.

The third and final scene utilized video I captured during the late summer when shipping activity on the lake is at its peak. Both the large window and beneath the fireplace display video I shot of freighters off the banks of the river and lake.





Safwan Chowdhury — Project 1: Background Mapping

Concepts: For this project, I was interested in using MadMapper to transform one of the newer spaces on the UT Dallas campus. Besides the Edith O'Donnell Arts and Technology Building, there aren't many new art/creative facilities at UTD. The buildings where I spend most of my time as a theatre student on campus, in fact, are 40 year old lecture halls whose conversion into artistic facilities was lackluster at best. So, I had to draw inspiration from the cutting edge science buildings, many of which have been built in a very modern architecture style in the past 5 to 10 years. This concept reignited interests which used to be very dear to me several years ago as a high school student. Before deciding to attend UTD (majoring in ATEC with a particular interest in theatre/live events), I was actually very interested in studying one of the pure sciences. In fact, my senior year of high school, I studied advanced chemistry and physics concurrently with advanced study in theatre and language. I drew on this experience to inspire my compositions which use the very new Sciences Building as a canvas — creating a piece with 3 distinct movements focusing on chemistry, physics, and biology respectively.


Techniques: I used MadMapper's tools to create several quad surfaces — splitting up the facade (large floor to ceiling windows set into a wall) on the left hand side, the pillar and trim alongside the ceiling, the orange diagonal ceiling bars in the high foreground, and then the facade on the right hand side (sets of windows set into the wall). Altogether, including the background and two instances where I duplicated the window quads in the interest of layering the content I mapped there, I used 9 quad surfaces throughout the composition. Some of these quads required extensive masking; the ceiling bars in particular required all of the black space to be masked out. When creating each composition, I layered found media and the built in parametric preset media throughout each of the quads, focusing on content which highlighted, related to, or reminded me of my scientific studies in the disciplines of chemistry, physics, and biology.


Interpretation: Inspired by my past studies, the first composition focuses on the discipline of chemistry. The first half employs the quads mapped to the left facade and ceiling. The wall has a shimmering blue grid, reminiscent of the lattice/matrix molecular structures seen commonly in transition metals. The windows include chemical equations (the Born-Haber cycle which calculates the energy involved in forming compounds) being scratched onto a virtual whiteboard — I mirrored them in the interest of creating an effect like that of a professor writing directly onto the windows from inside. The second half uses the right window quads to display a compilation of flashy chemical reactions — combustion reactions in particular. The pillar, walls, and ceiling bars included media which focused on swirling translucent colors, which reminded me of the process of creating chemical solutions.

The second composition focused on physics. The pillar and ceiling bars focused on vertical lines, which was reminiscent of the spectrum of frequencies detected when particles transition between energy states. The ceiling in particular, with its use of the entire visible spectrum of light (a rainbow) actually looks quite like a composition of different emission spectra.  The right windows contain content which reminded me of space travel, harkening back to times when I studied basic astrophysics not understanding a single thing besides that I thought the concepts were interesting. The second half of the composition uses a video of several pendulums swinging — a classic example of basic mechanics. The walls on either side contain preset media which reminded me of representations of electromagnetic fields.

The third composition focused on biology. In the first half, the left window displays a video of an organism undergoing cell division while the wall, pillar, and ceiling display media which have undulating growth as a theme. The second half includes more of the undulating/organic movement in the wall, and displays a compilation of 3D representations of the activity of different organelles inside human cells.





Sunday, February 21, 2021

Koby Wheeler - Project 1

Concepts: For this project, I wanted to create 3 different yet fluid scenes upon the Dallas City Hall building. The building is large and would make for an interesting canvas for a projection show. Some of the compositions are more flashy and evocative while others are more subdued and passive. 

Techniques: I used the MadMapper tools to create one large quad across the main surface of the building. From there, I masked out the windows, indentations, and the large pillars. Additionally, I used the bezier tool to create another section on the large pillars. I used the in-software compositions and changed their speed and color to get to my final concept.

Interpretations: Inspired by UTD and past projects by the ATEC Lightsquad, the first look features UTD's signature green, orange, and white. This composition speaks to UTD's futuristic and technology-forward culture. The second composition transfers the orange, green, and white to the pillars and features a large spotlight-like light in the center that rotates, also tying into UTD's brand. The third and final look is meant to be more passive and operate as a pre and post-show composition. It features a reflection-like blue shimmer at the bottom of the building that is meant to tie into the pool at the base of the building. The pillars also create a shimmer effect with the white lines that shoot vertical on the pillars. 




Thursday, February 18, 2021

Eduardo Garcia: Projection 1 Background Mapping

Concept: My workspace fits so comfy in the corner of my room and there is enough rectangular planar real estate in the area to display scattered cyberpunk, futuristic, User Interfaces. There is a common theme of stress and anguish in these motion graphics filled with language for a fashion emergency. My vision for this project is to give a lyrical cyber-funk, dystopian future atmosphere during Dior's Spring/Summer 2022.
Technique: By embedding an image of my workspace onto Mad Mapper, I was able to add my graphics fit for any screen onto any rectangular surfaces I could set them on. I even took advantage of the papers on my pin board as a surface to place a motion graphic. I did so by carefully aligning a quad section on top of any surface and then imported and edited the duration of my .mp4s to create 3 different scenes. Layering each moving image to comeout with composition for my projection mapping.
Interpretation: I wanted to create a small cyber kinetic world in my room and share it with you all. I belive in making deep connections with everything that I love when I create my projects. Its a look into my personal life and the time spent doing whatever I want. More than anything I want to provide myself an escape from reality which I absolutely loathe. From building worlds and landscapes alone in my room, I hope this is a taste of what my future is like.

Tuesday, February 16, 2021

Beverly Estrada: Projection 1 Background mapping


 

Concept:

              For this project I decided to keep it simple by focusing on 3 colors based on the building in the photo.



Technique:

              For this composition I used 4 different quads for each scene. I grouped every 4 quads to make it easier to know which belonged to what scene. Some quads have the same pattern, but I did have to change the speed, color and the direction it went. I did use about 4 to 5 masks in each scene and used the same mask tool for everything. I should have messed with the other mask tools because the poles were a bit hard to get the right shape. So, each scene is 30 seconds with a fade duration of 2 seconds. The first fade is an ease in, the second is linear, and the last one is an ease out.


Interpretation:

              The first scene just focuses on the white lines moving through out the building. The top lines move to the right while the bottom right is moving left. So, the bottom left quad is supposed to be where the lines are ending causing the strob effect. Which will eventually become the shape effects. The idea is that the strob will become squares, so in the next scene it becomes clearer. At the top, the line starts to become thicker and turn in to the color red. That leads the next two quads to be scatter red squares. In the last scene, the bottom left quad is the only one with red squares because it transitions from white squares. Then a new shape is introduced which is the sphere and there is a red and white.

Conner Hill Project 1: Background Mapping


Concept: I have always thought that my leasing office looked like a cool spot to try and projection map some visuals, so I created three scenes that have three different color schemes, to show how the building can become many different things with the help of projection mapping.


Techniques: For this project, I started by laying out some checkerboard quads onto my image. I started with the larger, more rectangle areas, and then began to add more quads to the smaller areas. I then used warping points on the areas that needed a little more shaping. I used masks and quads with the background image to remap the windows and plant so that the projection stays on the wall. I then began to add lines around all my quads, so that I could add some animated colors later. After all my quads and lines were set up and properly hugging the leasing office, I began to apply videos to each section and save the scenes so that I had three different color-themed scenes that could all be faded in and out of each other.

Interpretation: For the first composition, I wanted to create a green scene, so I used a video of a forest that I glitched out. I cut segments of the video and applied them to all the faces, and made the tracing lines green and slow.

The second composition had a red color scheme. I used a mixture of free VJ loops, and some of my own animations to fill the faces of my quads. If the animation wasn't already red, I could easily use the color effects inside Mad Mapper to adjust and get things to match up.

The third composition had a bright colorful theme. I made the lines white since all of the videos were bright colors and I Made the lines Move a little faster since the scene seemed to have more energy.

Monday, February 15, 2021

Bayang Flores: Projection 1 Background Mapping

// Concept
    For my project I decided to center my designs around three basic holidays-- New Year, Valentine's Day, and Halloween. Though I live in an apartment, I imagined what it would be like to use projection mapping to decorate accordingly during said holidays. I considered taking a photo of some of the houses around my neighborhood, but decided it might come off as creepy and opted to settle for my apartment exterior instead. 



// Technique
    To create the different compositions, I played around with the quad layers and added masks with the line tool to remove parts and pieces I didn't want the projections on. For each holiday, I looked for free video loops on YouTube I could download and map onto my scene. I primarily used the quad mask and the line tool. 

// Interpretation
    The Valentine's composition is my most simple composition, with just three basic areas and three separate video loops. With the New Year's composition, I decided to up the complexity and added more masks and more surfaces to project on. I also layered the text to scroll continuously through the three main surfaces of the image. Finally, the Halloween projection was the most complex of my compositions. I layered a zombie walk cycle along where their shadows would most likely fall along the walls and added separate quads for each face of the hedge along the walkway so that the shadow would wrap around it as they walked. I also used two separate quads in the center for the ghouls flying upward to have it be continuous and to scale. Lastly, I added some zombie hands in the window while the shadows walked past to give it a little bit of depth. 





//  Bonus?
    Just since it's my first time working with MadMapper, I took a little bit of time to play with the software. I ended up editing these images I had taken before with it, and it turned out pretty neat! I used the "caustics" preset to act as water reflections, and I'm happy with how it turned out. I'm excited to see how much this software can do! 





Sunday, February 14, 2021

Ysatis Muniz: Projection 1 Background Mapping

 Concept: I decided to base my project off of Harry Styles and displayed visual representations of a few of his songs from his latest album.



Techniques: I started out with a checkerboard quad to map onto my surfaces. I did one quad for the whole house, then did 4 separate quads for the 4 windows on the house. I did another quad for the right side of the house and a text quad for the black rectangle above the right side of the house. Since my architecture consisted of rectangles it was pretty easy to map onto the surfaces. However, in some parts an object was interfering with the structure/quad, so for those parts I created a mask within that same quad so that the quad wouldn't overlap with the object. I had a hard time trying to figure out how to control the timing of my scenes/cues, but I think I eventually got it. I feel like I did it wrong but I set the fade duration for my scenes at 1 second and my cues at 30 seconds and set it for the auto play settings. To be honest I toyed around with this portion for like an hour so I don't know what I did haha.

Interpretation: For the first composition, I displayed Harry's song Watermelon Sugar. I used a gif of cartoon watermelons as the background and put 4 gifs from Harry's Watermelon Sugar music video on the 4 windows from the house. On the right side of the house I put a picture of Harry's Fine Line album cover, which is where the song is from (all three of his songs that I displayed are from Fine Line, but I used the album cover for Watermelon Sugar). Above the Fine Line album cover, I decided to have "WATERMELON SUGAR" scrolling across in a pinkish/reddish shade that resembles the color of the watermelons. I also decided to play a snippet of this song as you see the display. This all comes together to embody the song Watermelon Sugar.

For the second composition, I displayed Harry's song Golden. For the background I used a gif of sunflowers blowing in the wind; since they are golden and calm I thought that it would be great to have as the background for this song. On the 4 windows I displayed 4 different gifs from Harry's Golden music video. On the right side of the house I displayed a photo that resembles Harry's Fine Line album cover. This picture is from Harry's photoshoot for Fine Line. Since it's yellow I thought that it would tie in great with Golden. For the text banner, I have "GOLDEN" scrolling across in a yellow shade that matches the color of the background in Harry's photo underneath the text banner. I also decided to play a snippet of this song as you see the display. This all comes together to embody the song Golden.

For the third composition, I displayed Harry's song Adore You. For the background I used a gif of an animated koi fish swimming in a circle. On the 4 windows I displayed 4 different gifs from Harry's Adore You music video. On the right side of the house I displayed a photo of a drawing that Harry had represent him in his music videoFor the text banner, I have "ADORE YOU" scrolling across in a reddish/orangeish shade that resembles the color of the koi fishes in the drawing of Harry. I also decided to play a snippet of this song as you see the display. This all comes together to embody the song Adore You.

Kenyon Landt: Projection 1 Backdrop Mapping


 

Concept: Shapes and motion with color i was going for simple shapes that had colors that worked with each other in order to create something that looked appealing to watch.
 
Techniques: I used multiple quads to create separate sections and i used masks with in those quads to cut out the things that i didn't want affected by the stuff happening in each of the quads.

Interpretations: I had 3 different color schemes one was cyan and pink, one was red and white, and the last one was green and red. Each of which had slight variations on how the color flowed around. the green and red was blocky. The pink and blue was more about flow. while the red and white was a mix of both.


Saturday, February 13, 2021

Vanessa Le: Projection 1 Background Mapping

Concept:

For this project, I decided to revisit photos that I’ve taken in the past. I used pictures that I took last year when I went to Austin, Texas. All these images are interior based. I like the idea of having projections within a confined area, rather than outside. I feel like there is more space to project on. I wanted to use colors as my theme, but I didn’t want each composition to have the same color palette. So, I based each image off a certain color scheme; monochromatic, complimentary, and analogous. Each photo uses different generators from MadMapper, but each scene and composition uses a different color palette, but keeping the same color scheme.



Techniques:

The process for each composition is the same. I used the quad mask, in order to project a certain area of my image, and adding a mask to cover up any overlaps on objects in the image. I played around with the different settings for the generators that MadMapper had to offer. It felt repetitive using the generators, but using a predetermined color palette for my compositions made the difference.


Even though the generators remained the same for each photo backdrop, the colors were able to set the tone for the environment. Using a different type of color palette, helped me convey the difference it could make for the atmosphere. It helps emit a different feeling for each composition, despite having the same generators throughout.

 

Interpretations:


Monochromatic


This first project is very simple. I wanted to use an easy image so that I could get familiar with MadMapper. It starts off with a light and softer color, but ends with a very dark and heavy palette, which helps convey how colors affect the atmosphere of the room. 


Complimentary


Complimentary colors are one of my favorite color schemes. I used a lot more generators in this one, and thought about the different places I could project something onto this image. When I saw the paintings on the wall, I knew that I wanted to project onto the background. At first I used many different generators, but decided on using a form of repetition instead to make it seem more organized. 


Analogous


For this last project, I wanted to project onto the columns. It looked like fun, and I thought it would be very cool to see if this were to happen in real life. I also used a circle mask onto the back wall and the floor. The composition looked empty by just doing the columns, and I wanted to use a different kind of mask instead of the quad mask.