Friday, March 10, 2023

Project 2: Tape Mapping

 Concept: 

In this project, I worked with projectors in the real world and dealt with one of the fundamental aspects of projection mapping, calibration. Our class had several options of designs to work with, and I chose to use the rollerblade design; the rollerblade is featured within a row of cabinets, with space in the projector both above and below the cabinets. After running with a few ideas, I chose to portray the nostalgia of an old roller rink, so I utilized bright-neon colors that pop and “dance” around the composition, as well as an old, upbeat song to cue with the mapping to really embody the roller rink. 



Technique:

 After deciding that I will be utilizing the rollerblade design, an the tape was applied to the SVG-lines projected on the wall. I calibrated the SVG lines in my own MadMapper application to fit along the lines on the cabinets, and created several quads along the composition representing the cabinets and space among the projector. I then started finding songs to match a composition to and begin to find inspiration for my animation; knowing I wanted to do an 80’s-style theme, I found a song quickly and started getting to work. I broke the song, Play That Funky Music, by the Wild Cherries into 3 parts to create 3 different compositions based on what is happening with the music, as well as trying to tell a story of rollerblading. The first composition is the introduction to the song, or the feeling when you just start riding roller blades, the music is just different guitar notes in a riff repeating the notes three times; to embody this feeling of “beginning” this composition is different parts of the rollerblade lighting up in tandem with the notes of the music. As the music intensifies, and more instruments are added, the background of the composition begins to light up to emphasize the fluidity of the motion and the feeling of excitement of really getting your feet work while rollerblading. Behind the rollerblade I made a quick animation of musical notes passing by in a loop to create the “track” on the cabinets that the rollerblade is riding on. The background is all one quad, however, to continue the feeling of beginning in the composition. Finally, as the words of the song begins and the chaos of the music starts to kick-up, the graphics around the rollerblade become more chaotic as well. The space above and below are different, the “track” that the rollerblade is riding on changes colors finally, and different rollerblades pop up, conveying the feeling of excitement and the rush of rollerblading. 





After working in MadMapper to create the composition, I went back to the projectors and displayed my animation on the wall again. With several computers/other miscellaneous items in the way now, I found the best angle portraying my whole composition and filmed the entirety of the project. I took the video back home, imported it into Adobe Premiere and synced the video back up with the music for a better sound quality. 


Interpretation: 

More than anything, I can say that I learned a lot about the MadMapper software through this project. I encountered various “speed bumps” throughout the creation of this composition that forced me to learn and become more familiar with the MadMapper software, as well as learning new techniques to take with me to my next project. My end design didn’t end up how I anticipated, but I know how to improve and create a better piece for my next design - I had a lot of trouble importing audio into MadMapper, and when I was messing around with Output channels, I messed up a lot of my cues/scenes. I also made this project a lot harder on myself by creating 50 individual scenes that linked together rather than having any cues, as I was trying to learn the timing of cues. Throughout this process, I watched hours of Youtube videos and dozens of manuals on MadMapper - but when it came time to projecting my final project, with how I configured everything into different scenes instead of cues, I couldn’t fix my mistakes for this project. After talking with my professor and learning different techniques about the software, I feel confident that I can create some great pieces in MadMapper going forward. 



Project 1: Background Mapping

 Concept:

In this project, I started to learn the MadMapper software and explore the activation of space at the architectural level using animation. I photographed several architectural sites around Dallas and used a low-angle shot of a high-rise as a backdrop for projection mapping. As one of the buildings that use LED lights at night between the window panes, I thought it would be cool to reverse the concept and light up the window panes during the day, leaving the space between (where the LED bars lay) empty. 





Technique:

After photographing several areas around Dallas, I decided to use the OMNI hotel as my backdrop. The area I was working in were mostly square window panels, so I used 191 separate quads along with several triangle mesh’s to cover the entirety of the building. I manipulated the top and bottom edges of each quad to round the sides of the quads to create a more realistic look to the projections at a lower angle. I also manipulated and played around with the animations between each window panel to achieve the greatest effect of projection along the building, and a checkered pattern fit the idea the best. 





Interpretation:

For this project I wanted to start to learn the MadMapper software while creating a composition that I would be proud of, and I achieved that goal. I learned several aspects of MadMapper, and my final product looks realistic. I am really proud of the work that I did, as I had several easier routes to take to cover the building or using the Dallas skyline, but I chose to challenge myself and cover the entirety of the building, manipulate each quad, and add FX to the animation. I have a better understanding of the software moving forward, and I feel like I can continue to grow and learn from this project. 




Wednesday, March 8, 2023

Preston Wolfe: Project 2 Tape Mapping

Concept: 

We affixed a dragon figurine onto the wall for this project. The head is the most prominent feature, while the body twists around itself on and off the cabinets. The arrangement evokes a fusion of Earth, Wind, and Fire with a hint of EDM. My aim was to convey each of these concepts separately through different scenes. The first scene is a gradual buildup with pulsating lines. The second scene is a more EDM-inspired display that contorts and morphs. The third scene mimics a lava flow with a fiery composition. The final scene is a blend of wind and earth, featuring an effect that lends it an electronic and 'glitchy' appearance.






Technique:

Our group project began with a basic dragon design, which we projected onto the cabinets and traced with tape to create an outline. Using mad mapper, we added lines over the outline before proceeding to work on our individual tasks. My initial focus was on ensuring uniform line widths and grouping them, after which I created masks to prevent the output from being displayed beyond the outline and cabinets. Next, I incorporated sourced visuals and linked them with sound effects.

Interpretation:

This project helped me learn the basics of lines and what you can do with them. I also learned about using masks in Mad mapper. Overall, it was fun to create and play with the projections, and I enjoyed making something that was different and unique.

Tuesday, March 7, 2023

Brittany Han: Project 2 Tape Mapping

Concept:

    For this project, I was required to either create or use a design created by someone else and tape it to the wall. I wasn't sure which option to go with, and eventually just settled on the camera as my choice. I figured I could create a pretty straight forward narrative for this object. Starting with the initial start up, then going into a potential recording, that recording messing up, and finally the camera being turned off.

Scene 1


Scene 2

Scene 3

Scene 4


In case of error link: https://youtu.be/yPVW1R_rr9E


Once everything was mapped out and the tape applied to the wall, I made a few masks to define the camera shape. I decided to leave the background empty as it became to busy with all the bright colors. I kept the camera the same color mostly throughout, except for scene 2 where I wanted the focus to be the video played.


Interpretation:

I like how this project turned out, even though it was fairly short. I was mainly focusing on getting the sound reactive materials working with all the audio. If I had to do it again, I don't know if I would use reactive materials as they are a pain to get to since to premade videos.




Jake Williams Project 2 - Tape Mapping

 Concept: 

If there is one thing that everyone can agree on, it is that dragons are freaking cool as heck. That is why for my project, I decided to design, calibrate, and tape map a dragon to the corner cabinets. the cabinets I am using for this project are arranged in an L shape with a 90 degree angle right in the center, and I felt that it would be cool to incorporate both sides of the cabinet array into my composition. 

Technique:

After a few sketches, I came up with a Chinese dragon inspired design that twists and coils around itself. To get the design into MadMapper, I started with a quad to map out the shape of the cabinets. I then added a digital sketch of the dragon as a material onto the quad and traced over the lines with the line tool. 

Once everything was mapped out and the tape was applied, I made a few masks. For my first composition, I masked out the background. For my second, I masked out the foreground and added some moving text that follows the path of a line down the dragon. on the final composition, I filled the dragon with quads and then put a cool material on the quads and a material onto the background. To get the border around the dragon on the third composition, all I had to do was copy and paste the mask that I used on the second comp and then convert the masks to lines using the "Create Lines From Surface Outlines" button. Pretty convenient. 



Interpretation:

I like how this project turned out, especially considering this was the first time working with MadMapper (I missed the first assignment 😢). If I had to do it again, I would probably delve deeper and experiment more with MadMapper's extensive list of tools and features. I feel like I have only scratched the surface of this program's capabilities.


Bonnie Abbott: Assignment #2 Tape Mapping

Video



 Concept

At the beginning of this project, I struggled with finding a concept I could spend a good amount of time on. After running a few ideas by different people, I decided on the idea of a storm, lightning, and a fire. I wanted the rain to be peaceful, the lightning to be loud and but have quieter undertones, and the fire to be strong with an uneasy wind in the background. It needed to be a progression of comfort into uneasiness, while maintaining the hope of regrowth. 

Design Process

The design process began with taping the broccoli up. It was a relatively simple design, so I knew the project needed to be complex. I used the projector to establish where I wanted the other broccoli to be, as was as mask off where I did not want it to project. After, I created a template broccoli with a quad for each head, a quad for the stem, and a quad for the whole broccoli. I grouped those quads together along with the svg lines. I duplicated the group and placed the broccolis throughout the canvas. 

            

           


The first two scenes were relatively simple in that I overlayed different textures on the quads. I also went through and added sound reactive parameters to the power of the wiggle in the first scene and the opacity to several assists in the second scene. I rebuilt the quads in the third scene to include an elements of 3D and to give the broccoli some shape. Because the svg lines flattened the now dynamic broccoli, I placed  them behind the broccoli to give it a glow while cleaning up my masking. 



Lastly, I recorded. I shot a couple of recordings and took them into Premier where I adjusted the angle and exposure. I also added the sound file as it was barely audible from my recording. These last few steps made the final resort a little more polished. 


Interpretation

With the amount of layers in the piece, my computer began to struggle, especially during the transitions. In the future, I think I would be more mindful of the size of the layers and the computing power it takes. I enjoyed this project, though I am not happy with some of the masking. I felt it was messy in places but did not allot enough time to fix it. I am still developing an eye for what looks good when it is projected while applying my knowledge of design. I am happier with this project than I was the last, but I still recognize a large room for growth. 

Esther Magege: Assignment #2 Tape Mapping

Concept

For this project, I was required to either create or use a design created by someone else in the class and ape it to the wall. In this project, the focus was on calibration. What I needed to do was utilize the geometric shapes of the design to create an audio-visual narrative.

Design Process


In my case, the design was created by a classmate and the design was broccoli. In order to tape the design to the wall, a projector was used to project the image onto the wall and the lines were taped over this projected image. 


    Broccoli Tape Mapping (Design Reina Park)

When creating this composition, I had the music in mind first. I didn't really have a visual narrative that I wanted to portray but rather wanted to focus on creating something that matched the flow of the song. The way I broke up my scenes depended on which part of the song I was portraying.


For my first scene, I just used one broccoli to start. I used two different queues one which was just the outline of the broccoli which I made green and the other was a mask of the broccoli with the stereo material. This stereo reacts to the music that is playing.

I also have a cue that is kind of visible. It is an FX asset with a color control to come in when the beat picks up.


Scene 1 

For my second scene, I added two more broccolis to the layout. I designed it so that each broccoli was synced to a different part of the beat. I created three separate controls for the music and attached each broccoli. I wanted to use contrasting colors and interesting textures for visual interest. The largest broccoli was also composed of two quads: a red outline and a masked material called random. I synced the random material to a control of the music that was set to the bass. 

The medium-sized broccoli remained in the same position as the first scene with the same colored outline but with the addition of a second queue with a masked background broccoli. This broccoli mask contained the material clouds and was attached to the control that affected the treble of the music. 

The smallest broccoli was also composed of two quads, a green outline, and an FX Animation with a square array material. I colored this material yellow and increased the speed of this FX.


Scene 2

For my third scene, I switched up the colors. The largest broccoli now has a red outline. I also inverted the mask so that it took up the appearance of the outline of the broccoli rather than filling it in. For this inversed mask, I applied the Perlin Noise Fun material to it and adjusted the color to a pinkish tone.

For the medium-sized broccoli, I kept it essentially the same as in scene two but the cloud material was changed to the color purple.

For the smallest broccoli, I created a third masked layer, within the broccoli and applied the strobe material to it. This strobe was colored red. I also increased the size of the square array FX Animation and changed it to a brick pattern but kept the same setting for the speed of the animation. I made the outline yellow and the square array green.


Scene 3


Interpretations:  

In general, I was more focused on really learning the different FX aspects of this project. I am not completely satisfied with it because it did take me a while to figure things out. My initial idea for the project didn't pan out and I also didn't manage my time very well so I ended up unable to film the finished product and I do regret that.

However, I enjoyed being able to experiment with the sound and I believe I was able to focus on the intricacies of the music well in the project. 


Eli Slack Project 2: Tape Mapping

Concept:

I have always been a fan of Lost, that TV show from the early aughts, and my favorite character is Charlie Pace. Charlie as a character has many struggles, including addiction. His development away from those challenges is represented narratively as a moth, and I was excited once I saw one of the taped up options was that exact insect. I wanted to attempt to capture his character arch, his moments of struggle, and his relationship with Claire Littleton, who helps inspire him to become a better person throughout the duration of the show. 

Technique:

Within the technical sphere, I wanted to have the more heartfelt moments between Charlie and Claire be silhouetted in the shape of the moth, to show a sort of balance and contrast as they mirror one another on either side of the moth's body, each character occupying a wing, until the last clip where they lean in and kiss, therefore encroaching on the other person's growth for the first time, showing that they are capable of stability if they chose to trust one another. 

This was better in concept than in execution, as my skills with MadMapper still have a long way to go. I overcomplicated things and ended up making the project much more challenging than it needed to be, which could honestly be my middle name at this point. This piece may not be as technically impressive as others, but it is a very substantial step forward in my eyes. I also taught myself Premiere for this piece, so as a traditional painter I am slowly getting more comfortable in the technological realm.




Interpretation:

I'm not personally satisfied with this piece, but I understand that there is always a learning curve and that once I feel familiar enough with the software that I will be capable of some very cool things should I chose to pursue this discipline further. However, I also know that it might take a few more projects before I would consider myself confidently fluent. I can read manuals and watch tutorials all day, but getting hands on experience and feeling comfortable asking questions is irreplicable. At the end of the day, we are here to learn, and I definitely learned a lot in the process of making this work. 




Stephen Jordan Projection 2: Tape Mapping


 Concept

    The graphic that I chose to design for, the low-poly camera, inspired me to do something cinematic. I love sci-fi movies, so I decided on a thematic juxtaposition of two iconic space epics that sort of bookend each other in the history of cinema, with decades of technical achievement, cultural development in between: 2001: A Space Odyssey, and Interstellar.

 

Technique

    To begin, I cut together footage from both movies that I wanted to pull from, and set it to one track from the score of Interstellar that builds in a concise, intense manner, appropriate for the time requirements of the project. I selected scenes that I like visually, and cut them together so their pace builds along with the music, and that each rough section would have distinct colors associated with them.


 
 
 The footage begins with about one minute of straight footage from 2001, a tense moment leading up to the "death" of HAL, which is both symbolic of the reincarnation of sci-fi filmmaking and effective in starting the show off slowly so that it will build along with the music and the surrounding graphics.

With the footage as the conceptual basis at the center of the compositions, I wanted the graphics to move and pick up speed in tandem with everything else, but most of all I was focused on the color of the graphics, and how they gelled with the footage. 
 
To that end, the first composition is light, and almost personal, as the camera lines pulse HAL red while he pleads to Dave to reconsider shutting him down. As he pleads, and apologizes, and Dave carefully navigates the deeply red memory center, HAL kicks off the show by telling Dave to "Stop..." his light slowly extinguishing. This portion was unique in that I used ISF shaders instead of the usual library of materials.

Blue and white footage in the second composition matches graphics with multiple iconic planet-scapes in Interstellar. I wanted this middle portion of the show to read as icy and technical, which made the Clouds material perfect as a base, as they were deep gray and looked almost rocky, just like the terrain that features in the footage. I layered this with Dunes material and the Linify FX on top. This section has the most variety, cuing each of the layers into different materials until we land on the third composition. 

The third composition is my favorite, as we transition into our first footage out in space, seeing the black hole Gargantua and getting emotional, fast-paced footage of our protagonist launching himself into it and landing in a Tesseract. It's flashy, black and gold and green, using GPU particles and a swirly nebula ISF shader that makes us feel like we're flying through space with him.



Interpretation

On this project I enjoyed the opportunity to mix medias by incorporating video footage, as well as deepening my understanding of Scenes and Cues. I am mostly happy with how the footage, music, and graphics all interact, but I think the project could benefit from slightly tighter timing with the music and smoother transitions, which I haven't gotten 100% consistent. Overall, I'm getting more comfortable with MadMapper which is exciting.



 
 
 
 
 

Monday, March 6, 2023

Caleb Wang: Project 2

 Concept: 

For this project, I wanted to focus on the broccoli itself. There's not too many interpretations for a common vegetable, but I decided to focus on the aspect of life. In detailing the life cycle of a broccoli, I wanted to illustrate its different facets, from the harvesting down to its cells.

Techniques:

Since we already had an SVG file, I already had all the lines ready to go. I made a mask on the quad layer around the broccoli and then inverted it. My first scene focused on the cells, and I wanted the line design to represent that. I went with a MadNoise mask and adjusted it so it imitated the cells. For the next scene, the focus was on the growth of the broccoli. I shifted the line design over to upward moving arrows to signify the growth of the plant as it grew upward. By adding in the timelapse, the scale grows from the last scene as well, as we go from the microscopic scale to a larger, but still small, scale. Lastly, the third scene is focused on the harvesting and production of the broccoli. The line design now it much more detailed and more numerous in a way, signifying the scale of each plant among hundreds.


Interpretations:

I used this opportunity to become familiar with line design and experiment with materials. It was also good for me to explore using transitions for scenes and making them flow seamlessly together.











Michael Bentley Project 02: Tape Mapping

 Concept:

The concept of this project was to create visuals that represent the different atmospheres of the music piece

which was inspired by a moth. The moth acts as a centerpiece that morphs its behavior as the song

progresses. By doing this I hope that the visuals enhance the experience of the audible element.

The line art for this piece was made by Cheyenne Vallier.







Techniques:

A previous technique used for this project was masking out specific areas. Things like shelves distort

the wall projections and it gives off a more convincing illusion if the projection acts more like a

breathing wallpaper. The second technique used for this project was the audio module that controls

most of the scenes. Learning how to plug audio in properly took a bit of learning but everything else

after that was very intuitive. The last technique I would say made up this assignment was color theory.

Really feeling out what colors work for what scene. The second section feels more energetic so I wanted

it to have a golden fiery feel to contrast the original scene. The scene after that is wobbly and ethereal

with blue and a few washed out tones. Lastly, the green scene was meant to lean more into an

organic-acid look.








Interpretation:

My takeaway from this piece is an adoration for the simple joys of the world.

Small things like breathing in fresh air, staring at the ripples of a puddle, or even just complex

textures of a cityscape. The moth is our model for embracing these things and getting out of our head.








Brendan Paul Project 2: Tape Mapping

 Concepts:

The biggest idea that I wanted to convey through my Project is the idea of the different elements of nature. The tape image that I chose to use was a large dragon design that someone in our group made. In common fantasy media, dragons are commonly divided and categorized by the elements of nature, such as fire, ice, and water. I wanted to show those elements through my project. I chose to display a fire dragon, an ice dragon, and an earth dragon. 

Techniques:

After getting the design sorted out and taped up onto the wall, the first thing we needed to do was outline the shape of the dragon in Mad Mapper. The design has a lot of lines, so this took a a few attempts. After getting the lines made, most of the work went into getting the multiple masks to function correctly. I made a mask to isolate everything outside of the dragon's lines, and one for everything within it's outline. I then went through the Mad Mapper’s designs to pick out fitting patterns and designs for the elements within each scene. I picked out some designs for each of the three elements I wanted to represent in the final piece, fire, water, and earth. After creating all three scenes, I filmed them in action and edited them in DaVinci Resolve with some fitting free music and sound effects I found online. 






Interpretations:

As I said earlier, dragons are commonly associated with the elements within fantasy settings, and I wanted to represent that here though my work. The first dragon is the fire dragon. While a fire dragon can be seen as intimidating as it is seen often burning down towns with its breath, I thought I could go for a cozier, campfire dealing with one. The water dragon after it is smooth and relaxing, like floating on a lake. And the earth dragon is mystic, with forest ambience playing behind the music. I wanted each scene and its dragon to be a calm perspective of its element. 

Bailey Lai: Projection 2 Tape Mapping

 Concepts

This project consisted of videos I have taken through a video diary app, "1 Second Everyday Journal". I have created and posted monthly video diaries to document my every day life since my first semester in college (Fall 2019), so I compiled my favorite moments to work with.

Sunday, March 5, 2023

Rina Harrison Project 2: Tape Mapping

 Concepts: 

The main idea that I wanted to convey through this project was Atmosphere, as the idea of Night Skating isnt a common pastime but I wanted to create the atmosphere of what a late night skating session would look and sound like. I centered my idea around the Skate graphic and thought about elements that would compliment it, like old school HipHop, bright neon colors, and shaky recordings of tricks. 

 

 

Techniques:

This project had me really diving into the Layers and Masks systems afforded by Madmapper, specifically in the 2nd scene where the first video appears. Importing the .SVG file and the initial placement of the tape mockup were early sticking points, but were built around throughout the process (Even if it would have been better moved in hindsight). Using the MADLines for other copies of the skate was fun to do, using different parts of the SVG to light up different chunks of the skate for different scenes was cool and I used that knowledge more in the concurrent Omni Video project.

    Interpretations: 

    When I look and listen to this, I feel like I'm looking at something I would build my capstone project     off of, not because this project is that level of quality, but due to the topics and aesthetics behind it.        During this project, I had been developing my capstone idea of a Music Video about the skating            culture of UTD and this project was diffidently influenced by that idea. I do worry that this                   production is on the similar side compared to others, but the use of Satellite Disco by 2Mello as the        backing track really helped me in going in a direction I think was beneficial.

Yvonne Yu: Projection 2 Tape Mapping

Concept:

For my project I chose a camera as my taped image because I felt it best matched the theme of Paramore's song, The News. The song itself centers around discussion of recent events such as covid/quarantine, racial injustices, and wars taking place around the world. The song expresses the feelings of helplessness, frustration, and privilege that comes from seeing these tragedies take place from the other side of the screen. Additionally, the song criticizes how media airs information and the superficial culture that has developed from it.

taped camera composition

Technique:

I first cut down the original song down to about 50 seconds and then used After Effects to create a lyric video for my compositions. I mostly focused on creating scenes using text and shapes while incorporating a few clips from the music video.

after effects

In MadMapper, I wanted my compositions to focus on colors, the edited video, and line movement. I experimented a lot with different textures such as Dunes, Random, and MadNoise to name a few. I created masks for the camera screen and the camera in order to add different textures to the foreground, midground, and background. I used my vector file to add line movement and interesting light animation to the lines of the camera. I used the bpm and bass of the audio to mess around with the speed and flow of the background and midground textures.

madmapper composition 1

My first composition is centered around the lyric video as I chose to keep it positioned in the screen of the camera or the foreground. I adjusted the color of the textures I used to match the palette of the music video, but adjusted them to not distract from the focal point.

madmapper composition 2

My second composition was focused more on opacity and textures. I left the lyric video in the midground and background while overlaying textures on top.

madmapper composition 3

My third composition experimented with multiple vector image projections. I left the lyric video in the midground for this composition and added three more of the cameras of varied size and orientation.


Interpretation:

Throuhgout my compositions, I aimed to match the glitchy, dream-like essence of the song. I also wanted to use it as an oppurtunity to experiment with imported media by creating the main part of my compositions outside of MadMapper media. I was able to carry out the vision I had for this project and I am satisfied with the outcome. If I went back, I would probably try experimenting with the full song and create a full lyric video composition.


references:

https://youtu.be/YSFa_wOZPXg 

Cheyenne Vallier Project 2: Tape Mapping

https://youtu.be/xaamjt8rCAM 

Concepts:

The concept for the tape mapping project is directly influenced metamorphosis of a moth. I decided upon the moth to tape up because their journey is similar to mine. Although the end result is subjectively complete, moths and butterflies undergo a "disjointed" journey before they change into who they are meant to become. A cocoon is essentially a safe haven, however it does not go unnoticed. Personally, it has taken me a long time to "break out" of my "shell". I felt as if all eyes were on me, and in the beginning it was very stressful/isolating. The song I used was actually created by myself, and the lyrics correlate to the concept of transformation. I chose to use certain images and lines to sync up to the audio so I could emphasize the lyrics importance and allow for a moving composition. The scenes I used go in order of a sense of being distraught, viewed inner healing (circle), and finally, acceptance and rebirth.


Techniques:

I decided to utilize audio sync for majority of aspects, especially the moth itself. I created the song using Ableton on my Shure SM7B, and wrote it in my notes on my phone. After mastering, I exported it and imported it back into MadMapper.
I used pexels.com for free videos to display on the background and in the moth. Since the music was pulsating, it literally gives life to the center of the project. I used Scenes and Cues to switch from stage to stage and added fades to translate the topics into one another. Also, texts display an upfront description of the concept, and allows the viewer to better understand what they will be watching.
There are blatant metaphors in the flying moth and the eyes, resembling how perception when growing can seem overbearing or anxiety inducing.










Interpretations:

The moth and eyes were the only constant between the scene changes, and I wanted to emphasize that. At first, there is nothing within the moth, and there is a distressed man alone in the woods in the background. This represents the struggle and the uncertainty my early life, or rather, any ones early life could be. 

The second scene introduces more eyes and a moving moth with an eye in it. The moving object juxtaposes the center insect because the one moving is filled with an image, and the stationary one is not. The circle around it represents a disturbance in the cocoon (safe space), and sets up the viewer for the next scene: the awakening. 

Finally, the last scene offers a more on the nose depiction of "escape". The moth has broken out of its shell. There are people all around, walking at the pace to the sound, yet the moth has a duplicate above itself. I wanted to symbolize that, although it is done in its cocoon, there are other beings out there who have gone through the same experiences.



Sources: